![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>GUI Features:
>
>* A rectangle selection tool to easily set start_row, start_collumn,...
If someone contributes some WinAPI C code that does rubberbanding in
a window this will be added. Otherwise it won't ('cause we don't feel
like reinventing the wheel).
>* Searsh and replace in all project files (I mean all files in a
> directory);
Not going to happen in the forseeable future.
>* More shorcuts keys (ctrl-o, -shift-o, -w, -z, -shift-s ; ...);
Yes. The new editor has customisable key allocations.
>* Please remove (or replace) this disgracefull wavy grayscale
Which wavy grayscale POV banner ? I can't think of any wavy grayscale
banner in the program.
>* Support for mouse wheel.
Yes. The new editor directly supports the Intellimouse.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
mdebar <mic### [at] fundp ac be> wrote in article
<35cb2a04.0@news.povray.org>...
<SNIP>
> * A real though one (impossible would be a better description) :
> sound-tracing... urgh.
Take a look at Csound it "renders" sound and music the way POV does with
images.
input is two ASCII files and the output is soundfile (WAV)
> GUI Features:
<snip>
> * More shorcuts keys (ctrl-o, -shift-o, -w, -z, -shift-s ; ...);
Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
be nice
this way you can edit in one file and start the render in the other file
with out having to rach for the mouse (takes to long).
Thomas
tho### [at] pobox ruu nl
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas van der Veen wrote:
> Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
> be nice
>
> this way you can edit in one file and start the render in the other file
> with out having to rach for the mouse (takes to long).
>
> Thomas
>
> tho### [at] pobox ruu nl
Use the alt arrow left or alt arrow right.
It's already an option I use all the time.
K.Tyler
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Thomas van der Veen" <tho### [at] pobox ruu nl> wrote:
>Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
>be nice. this way you can edit in one file and start the render in the other file
> with out having to rach for the mouse (takes to long).
The Real Friendly Manual has this documented. It's been there for at least two
years. The keys you want are alt-rightarrow or alt-leftarrow. F6/Shift F6 do
the same thing.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
<snip>
>Being able to 'walk' thru all open files with a short cut (ctrl-tab)
would
> >be nice. this way you can edit in one file and start the render in the
other file
> > with out having to rach for the mouse (takes to long).
>
> The Real Friendly Manual has this documented. It's been there for at
least two
> years. The keys you want are alt-rightarrow or alt-leftarrow. F6/Shift F6
do
> the same thing.
Thanks, I thought ctrl-tab was standard windows.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
**Wow**
When I posted this message, I did not believe it would generate so
much feedback...
Two small explanations :
* POV vs. 3DMAX : What I said is that I PREFER POV - I did not
say POV is better :-)... but I believe that as a renderer, it is. 3DMAX
is better as a GUI and for animations - but there are outstanding
sharewares and freewares out there. The only two features I really miss
in POV are :
* (this would be difficult to implement and to use in POV's current
state) the exclude / include option for light sources, with lighting /
shadow
flags.
* instant camera preview for animations - but this is not POV's domain.
What I really like in POV is an almost total control (I really do hate
MAX's
point snap... that do not snap exactly), and easily parametrisable
behavior,
the more so with 3.1 !
* To povray.org admin team: the 'wavy pov banner' I refered to is the
grayscale
background image on the toolbar in povwin. I was only stating my
aesthetical
opinion - nothing really essential.
That's all... for now: I may come back with the sequel of my wish list (Dear
Santa... ). The first item would probably be "why isn't there a official www
wish list / bug fixes, with votes ?".
Many, many thanks to all the people who make POV-Ray, and who support
it. Thank you, thank you, you have made the earth a better place.
Sincerely,
Philippe
P.S. I am not a regular newsgroup user yet - if you reply to my
message, I am unlikely to see it. You can always email me at
phi### [at] hotmail com
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Well, write in and you never know, you could start something massive! Just
look what happened with the MovieProject!
I agree with you about MAX and POV-Ray, they both have advantages and
disadvantages. I thought they fixed that problem with 3D/2.5D/2D
snapping... I agree about the rendering too. I only wish that POV-Ray had
an environment system as fast as MAX, but then again, I wish the raytracemap
in MAX was as fast as POV-Ray!!! I know! LET'S COMBINE THEM TO MAKE THE
ULTIMATE 3D RENDERING SYSTEM!!!!!!!!!!!!!!! Just kidding.
--
Lance Birch
http://come.to/the.zone
Remove the smiley to e-mail.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>Thanks, I thought ctrl-tab was standard windows.
POVWIN is not an MDI application.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Thomas van der Veen" <tho### [at] pobox ruu nl> wrote:
>Thanks, I thought ctrl-tab was standard windows.
It's not a standard. For example, Excel 97 does it, Word 97 doesn't. CodeWright
does it, Multi-Edit doesn't. And so forth.
In any case even if it was a standard for MDI applications, that doesn't apply
to POVWIN since it's not an MDI program.
Finally, that's still not an excuse for not reading the manual. We took the
trouble to write it so that people such as yourself wouldn't need to ask in
newsgroups or via email how to do things that it clearly documents. It's there
for a reason. Please use it.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
povray.org admin team <new### [at] DESPAMpovray org> wrote in article
<35d19bcc.69573461@news.povray.org>...
> >GUI Features:
> >
> >* A rectangle selection tool to easily set start_row, start_collumn,...
>
> If someone contributes some WinAPI C code that does rubberbanding in
> a window this will be added. Otherwise it won't ('cause we don't feel
> like reinventing the wheel).
>
Erm, you want something along the lines of :
When you get a WM_LBUTTONDOWN, do :
SetCapture(hwnd);
g_bDragging=TRUE; // g_bDragging is a globally defined boolean.
g_nEndXPos=g_nStartXPos=LOWORD(lParam);
g_nEndYPos=g_nStartYPos=LOWORD(lParam);
then during WM_MOUSEMOVE messages, do :
if(TRUE==g_bDragging)
{
hdc=GetDC(hwnd);
rop2=GetROP2(hdc);
SetRop2(hdc,R2_XORPEN);
Rectangle(hdc,g_nStartXPos,g_nStartYPos,g_nEndXPos,g_nEndYPos);
g_nEndXPos=LOWORD(lParam);
g_nEndYPos=LOWORD(lParam);
Rectangle(hdc,g_nStartXPos,g_nStartYPos,g_nEndXPos,g_nEndYPos);
SetRop2(hdc,rop2);
ReleaseDC(hwnd,hdc);
}
and, finally, on receiving a WM_LBUTTONUP, do :
if(TRUE==g_bDragging)
{
hdc=GetDC(hwnd);
rop2=GetROP2(hdc);
SetRop2(hdc,R2_XORPEN);
Rectangle(hdc,g_nStartXPos,g_nStartYPos,g_nEndXPos,g_nEndYPos);
SetRop2(hdc,rop2);
ReleaseDC(hwnd,hdc);
ReleaseCapture(hwnd);
g_bDragging=FALSE;
}
The coordinates of the selected rectangle will be stored in g_nStartXPos,
g_nStartYPos, g_nEndXPos and g_nEndYPos.
HTH,
--
Scott Hill
Sco### [at] DDLinks co uk
Software Engineer (and all round nice guy)
Company homepage : http://www.ddlinks.demon.co.uk
"The best trick the devil ever pulled was convincing people he didn't
exist..."
- Verbal Kint.
"the Internet is here so we can waste time talking about nothing in
particular when we should be working" - Marcus Hill.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |