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Gary Shannon <reb### [at] teleportcom> wrote in article
<01bd74a3$3951df00$107a89d0@reboot>...
> Of course when rendering a shiny chrome surface the pixel has more of a
> metalic "clink" as it falls into place.
>
> Mike Weber <mwe### [at] racal-pelagoscomx> wrote in article
> <6ib255$fcg$1@oz.aussie.org>...
> > poit!
> >
> >
> > >Sure, I'll give it a whack.. Only problem: What SOUND would I use? I
> mean,
> > >what does a rendered pixel SOUND like?
> > >=P
> >
> >
Surely it should be more like a sort of 'TINK!' sound, you know, like you
get sometimes when you switch a fluorescent light on.
--
Scott Hill
Sco### [at] DDLinkscouk
Software Engineer (and all round nice guy)
"The best trick the devil ever pulled was convincing people he didn't
exist..."
- Verbal Kint.
"the Internet is here so we can waste time talking about nothing in
particular when we should be working" - Marcus Hill.
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Of course, that would make it a *real* challenge!
I was thinking something along the lines of the Beethoven's 4th Symphony...
--
Lance Birch
Remove the smiley to e-mail.
http://www1.tpgi.com.au/users/ambient/lance
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Of course!
rgb <0, 0, 1> = resonence of 0, gain of 0, balance of 1
a very sad sound. :)
-Josh
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On 5 May 1998 01:13:58 GMT, "Gary Shannon" <reb### [at] teleportcom>
wrote:
>> Of course it would display the result, der... Oh, I see!
>>
>> But seriuosly, I think the sound would have to be based on the pixels
>> colour, for instance, the rgb value could change the overall frequency of
>> the sound!
>
>So the goal would be to render a nice picture that also played a catchy
>tune while it rendered?
>
>--Gary.
That has been done... Fractint a (fractal rendering program) has a
mode that plays a note whose pitch and timber are determined by the
color and depth of the point being rendered.
(I believe both pitch and timber anyway, been a while)
One thing to consider with fractals is that they a chaotic and while
the results may be striking to the eye, it can be very annoying to the
ear.
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