POV-Ray : Newsgroups : povray.general : PovRay Google Trends Server Time
13 Jul 2025 15:59:14 EDT (-0400)
  PovRay Google Trends (Message 111 to 120 of 126)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 6 Messages >>>
From: Mr
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 06:15:00
Message: <web.582ee23b5604f2316086ed00@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>
>
> > By the way, about several renderers for one POV SDL, it's already
> > available as well with UberPOV, trying its stochastic AA should be
> > compulsory for all povers to see real life render times, promising to
> > bring POV back in the race without as much noise as Cycles! can't
> > wait for the Spectral revolution as well !
>
> I was more thinking along the lines of OGL or WebGl, may be not even
> directly. Maybe "compiling" SDL to WebGL. Looking at for example
> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
> does not look impossible, although several features don't match, and
> you'ld be tied to another framework.
> Iirc there is a way from Blender to the web too?
>
> Ingo

Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
kitchen with an escalator down the window to vegetables in the garden. :-P


Post a reply to this message

From: clipka
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 07:58:44
Message: <582efb04$1@news.povray.org>
Am 18.11.2016 um 08:06 schrieb Larry Hudson:

> Reminds me of the advice I read somewhere...
> 
> If it moves and it shouldn't, use duct tape.
> if it doesn't move and it should, use WD-40.

I heard the same about Loctite and WD-40, though that was specifically
about screws.


Post a reply to this message

From: LanuHum
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 08:45:01
Message: <web.582f05565604f237a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/15/2016 2:32 PM, LanuHum wrote:
> >> Stephen wrote:
> >> >
> >>> >>
> >>> >>Well, I am going to spend some more time in Blender. To see what I can
> >>> >>break.;-)
> > You could ask me and Mr...
> >
> >
> >
> >
> You might regret that kind offer. :)
>
>
> --
>
> Regards
>      Stephen

I help others learn Blender.
I can try to help you.


Post a reply to this message

From: Stephen
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 10:55:24
Message: <582f246c$1@news.povray.org>
On 11/18/2016 11:13 AM, Mr wrote:
> ingo <ing### [at] tagpovrayorg> wrote:
>> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>>
>>
>>> By the way, about several renderers for one POV SDL, it's already
>>> available as well with UberPOV, trying its stochastic AA should be
>>> compulsory for all povers to see real life render times, promising to
>>> bring POV back in the race without as much noise as Cycles! can't
>>> wait for the Spectral revolution as well !
>>
>> I was more thinking along the lines of OGL or WebGl, may be not even
>> directly. Maybe "compiling" SDL to WebGL. Looking at for example
>> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
>> does not look impossible, although several features don't match, and
>> you'ld be tied to another framework.
>> Iirc there is a way from Blender to the web too?
>>
>> Ingo
>
> Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
> kitchen with an escalator down the window to vegetables in the garden. :-P
>
>
>

And a blender. ;)


-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 10:57:09
Message: <582f24d5$1@news.povray.org>
On 11/18/2016 12:58 PM, clipka wrote:
> Am 18.11.2016 um 08:06 schrieb Larry Hudson:
>
>> Reminds me of the advice I read somewhere...
>>
>> If it moves and it shouldn't, use duct tape.
>> if it doesn't move and it should, use WD-40.
>
> I heard the same about Loctite and WD-40, though that was specifically
> about screws.
>

It sounds like a navy saying to me. :)

-- 

Regards
     Stephen


Post a reply to this message

From: nemesis
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 11:20:00
Message: <web.582f29865604f2383b2b3f0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/17/2016 4:50 PM, nemesis wrote:
> > sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
> > :)
>
> You are welcome to join in anytime and Jim will sell you a copy of the
> rules. ;-)

too many anglophone puns for me to bear, I'm afraid :)


Post a reply to this message

From: nemesis
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 11:25:00
Message: <web.582f2a995604f2383b2b3f0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> Also, I think Inkscape can export to POV-Ray, but I have never used the
> feature.

it used to export vector paths into povray lathe objects, yes.  I used it once,
was pretty alright.

I use Blender as a hobbyist and since then have had little interest into
scripting.  Though for purely abstract math-like CG, povray has no competition.
The kind of incredible images you'd get out of competitions such as povray short
code contest.  we need more of that...


Post a reply to this message

From: Stephen
Subject: Re: PovRay Google Trends
Date: 18 Nov 2016 12:18:14
Message: <582f37d6$1@news.povray.org>
On 11/18/2016 4:17 PM, nemesis wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 11/17/2016 4:50 PM, nemesis wrote:
>>> sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
>>> :)
>>
>> You are welcome to join in anytime and Jim will sell you a copy of the
>> rules. ;-)
>
> too many anglophone puns for me to bear, I'm afraid :)
>
>
>
But that's the game. ;)

And now we have two letters in our mailbag. :)

-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: PovRay Google Trends
Date: 19 Nov 2016 14:25:35
Message: <5830a72f$1@news.povray.org>
On 11/17/2016 12:14 AM, [GDS|Entropy] wrote:
>> just look how far in the past it became:  we are still using usenet to talk
>> >about it.  how about some whatsapp? :p
>> >
> I like this forum because of the people. Many of you have been around for
> decades, and it is nice to be able to come around and chat with all of the
> folks I knew long ago.
>

So do I. I don't need a render as good as PovRay but I have stuck with 
it because I like the people on the newsgroups.

> Without the people, their friendliness, and their willingness to assist and
> share, Pov would never have become what it is.
>

Can you remember when it was all, RTFM?
I am glad those days are gone.


> Half of what makes Pov great is this community in my opinion.

The other half is the great images some folk can make.

-- 

Regards
     Stephen


Post a reply to this message

From: Mr
Subject: Re: PovRay Google Trends
Date: 21 Nov 2016 08:35:00
Message: <web.5832f7545604f2316086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/17/2016 12:14 AM, [GDS|Entropy] wrote:
> >> just look how far in the past it became:  we are still using usenet to talk
> >> >about it.  how about some whatsapp? :p
> >> >
> > I like this forum because of the people. Many of you have been around for
> > decades, and it is nice to be able to come around and chat with all of the
> > folks I knew long ago.
> >
>
> So do I. I don't need a render as good as PovRay but I have stuck with
> it because I like the people on the newsgroups.
>
> > Without the people, their friendliness, and their willingness to assist and
> > share, Pov would never have become what it is.
> >
>
> Can you remember when it was all, RTFM?
> I am glad those days are gone.
>
>
> > Half of what makes Pov great is this community in my opinion.
>
> The other half is the great images some folk can make.
>
> --
>
> Regards
>      Stephen


Indeed! I would never have launched in export scripting without the safety net
and responsiveness these newsgroups gave me ! Thanks


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 6 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.