|
![](/i/fill.gif) |
ingo <ing### [at] tag povray org> wrote:
> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>
>
> > By the way, about several renderers for one POV SDL, it's already
> > available as well with UberPOV, trying its stochastic AA should be
> > compulsory for all povers to see real life render times, promising to
> > bring POV back in the race without as much noise as Cycles! can't
> > wait for the Spectral revolution as well !
>
> I was more thinking along the lines of OGL or WebGl, may be not even
> directly. Maybe "compiling" SDL to WebGL. Looking at for example
> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
> does not look impossible, although several features don't match, and
> you'ld be tied to another framework.
> Iirc there is a way from Blender to the web too?
>
> Ingo
Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
kitchen with an escalator down the window to vegetables in the garden. :-P
Post a reply to this message
|
![](/i/fill.gif) |