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On 11/18/2016 11:13 AM, Mr wrote:
> ingo <ing### [at] tagpovrayorg> wrote:
>> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>>
>>
>>> By the way, about several renderers for one POV SDL, it's already
>>> available as well with UberPOV, trying its stochastic AA should be
>>> compulsory for all povers to see real life render times, promising to
>>> bring POV back in the race without as much noise as Cycles! can't
>>> wait for the Spectral revolution as well !
>>
>> I was more thinking along the lines of OGL or WebGl, may be not even
>> directly. Maybe "compiling" SDL to WebGL. Looking at for example
>> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
>> does not look impossible, although several features don't match, and
>> you'ld be tied to another framework.
>> Iirc there is a way from Blender to the web too?
>>
>> Ingo
>
> Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
> kitchen with an escalator down the window to vegetables in the garden. :-P
>
>
>
And a blender. ;)
--
Regards
Stephen
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