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On 11/14/2016 5:31 PM, Stephen Klebs wrote:
>>
>> For such an effort to be noticed is hard because other programs do that all the
>> time, changing website theme (not by much) or even changing software name though
>> as a user, I wouldn't be against any of these... even switching back to an older
>> name and theme would be cool for the renderer's image, people forgot them
>> they're as brand new... Renaming pov DKB trace /PVRay/Persistence or anything
>> would look like it's really back for instance, any change is better than
>> asleep... Anyway these are easy quick changes to decide after discussions
>>
>> The hardest part of the job is really being done by pov developers currently I
>> don't think more than what is being done is necessary, but it does take time!
>> almost done, the good thing is that changes are more apparent now that they
>> happen in the main trunk because developers of experimental versions like
>> Uberpov pay attention to synchronise with trunk regularly and port back their
>> stable changes as opposed to the pov vs megapov gap of older days.
>>
>> I agree with previous statements on one other thing that could currently be done
>> more, as said before:For end users to post more work in progress and finished
>> images outside of here!
>>
>> Blenderartists.org does have an "other software" section, CG society,
>> Behance... whatever works.
>
> It's a problem too that from the occasional coding I do the last thing I look
> forward to is playing around with interface buttons and sliders and trying to
> catch all the possible traps the end-user might fall in. UI is really a whole
> different skill.
>
>
>
>
A WYSIWYG point and click GUI would be a PITA to write. I think that
would be expecting too much out of our devs.
Better interoperability with other tools and formats may be more
realistic (though also kind of unlikely).
For instance I use a program called GeoGebra to sketch out a lot of
things before I start doing them in POV-Ray. A way to export to POV-Ray
would come in real handy.
Also, I think Inkscape can export to POV-Ray, but I have never used the
feature.
Unfortunately, I am not a *real* programmer or math wiz, so I cannot help.
Mike
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in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
> By the way, about several renderers for one POV SDL, it's already
> available as well with UberPOV, trying its stochastic AA should be
> compulsory for all povers to see real life render times, promising to
> bring POV back in the race without as much noise as Cycles! can't
> wait for the Spectral revolution as well !
I was more thinking along the lines of OGL or WebGl, may be not even
directly. Maybe "compiling" SDL to WebGL. Looking at for example
http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
does not look impossible, although several features don't match, and
you'ld be tied to another framework.
Iirc there is a way from Blender to the web too?
Ingo
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On 11/17/2016 01:06 PM, Stephen wrote:
> On 11/17/2016 6:28 AM, Sherry K. Shaw wrote:
>> Hah! My two kinds of life experience in re computers:
>>
>> (1) If it's a simple operation, and I'm trying to demonstrate it to a
>> n00b, It Will Not Under Any Circumstances Work. The internet will go
>> down. The thingy will overheat. The doodad will explode. The dog will
>> eat their homework. Something.
>>
>
> My best excuse was my hamster ate my homework and it was true. :)
>
>
>> (2) If some reasonably intelligent person is trying to explain to me
>> the silly thing their computer is doing, once I walk into the room, it
>> will immediately stop doing it. It will be fine. I just tell them that
>> I have the magical power to heal computers.
>>
>
> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
>
Reminds me of the advice I read somewhere...
If it moves and it shouldn't, use duct tape.
if it doesn't move and it should, use WD-40.
--
-=- Larry -=-
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On 16-11-2016 20:29, nemesis wrote:
> just look how far in the past it became: we are still using usenet to talk
> about it. how about some whatsapp? :p
>
I would truly be lost.
Long time no see! Good to have you back!
--
Thomas
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ingo <ing### [at] tagpovrayorg> wrote:
> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>
>
> > By the way, about several renderers for one POV SDL, it's already
> > available as well with UberPOV, trying its stochastic AA should be
> > compulsory for all povers to see real life render times, promising to
> > bring POV back in the race without as much noise as Cycles! can't
> > wait for the Spectral revolution as well !
>
> I was more thinking along the lines of OGL or WebGl, may be not even
> directly. Maybe "compiling" SDL to WebGL. Looking at for example
> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
> does not look impossible, although several features don't match, and
> you'ld be tied to another framework.
> Iirc there is a way from Blender to the web too?
>
> Ingo
Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
kitchen with an escalator down the window to vegetables in the garden. :-P
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Am 18.11.2016 um 08:06 schrieb Larry Hudson:
> Reminds me of the advice I read somewhere...
>
> If it moves and it shouldn't, use duct tape.
> if it doesn't move and it should, use WD-40.
I heard the same about Loctite and WD-40, though that was specifically
about screws.
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Stephen <mca### [at] aolcom> wrote:
> On 11/15/2016 2:32 PM, LanuHum wrote:
> >> Stephen wrote:
> >> >
> >>> >>
> >>> >>Well, I am going to spend some more time in Blender. To see what I can
> >>> >>break.;-)
> > You could ask me and Mr...
> >
> >
> >
> >
> You might regret that kind offer. :)
>
>
> --
>
> Regards
> Stephen
I help others learn Blender.
I can try to help you.
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On 11/18/2016 11:13 AM, Mr wrote:
> ingo <ing### [at] tagpovrayorg> wrote:
>> in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
>>
>>
>>> By the way, about several renderers for one POV SDL, it's already
>>> available as well with UberPOV, trying its stochastic AA should be
>>> compulsory for all povers to see real life render times, promising to
>>> bring POV back in the race without as much noise as Cycles! can't
>>> wait for the Spectral revolution as well !
>>
>> I was more thinking along the lines of OGL or WebGl, may be not even
>> directly. Maybe "compiling" SDL to WebGL. Looking at for example
>> http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
>> does not look impossible, although several features don't match, and
>> you'ld be tied to another framework.
>> Iirc there is a way from Blender to the web too?
>>
>> Ingo
>
> Yes there are. POV is a knife, uberpov a sharper one... Blender is like a whole
> kitchen with an escalator down the window to vegetables in the garden. :-P
>
>
>
And a blender. ;)
--
Regards
Stephen
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On 11/18/2016 12:58 PM, clipka wrote:
> Am 18.11.2016 um 08:06 schrieb Larry Hudson:
>
>> Reminds me of the advice I read somewhere...
>>
>> If it moves and it shouldn't, use duct tape.
>> if it doesn't move and it should, use WD-40.
>
> I heard the same about Loctite and WD-40, though that was specifically
> about screws.
>
It sounds like a navy saying to me. :)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 11/17/2016 4:50 PM, nemesis wrote:
> > sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
> > :)
>
> You are welcome to join in anytime and Jim will sell you a copy of the
> rules. ;-)
too many anglophone puns for me to bear, I'm afraid :)
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