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Rafal Maj Raf256 <spa### [at] raf256 com> wrote:
> But perhaps this is because of poor compresion of blue-jpg of
> Guardian.
Odd. I don't see any visible jpeg artifacts in the image.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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While working on my submission, I hoped to make the top 25,
kept my fingers crossed that I would make the top 10 and
had a brief fantasy about winning. I feel pretty good about
making 8th place as there are quite a few great images in
the top 25.
Can't wait until the next contest.
Chris Holtorf
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"Jim Charter" <jrc### [at] msn com> wrote in message
news:42151fae$1@news.povray.org...
> St. wrote:
>
>> 'ground-breaking' image I thought I would see
>
> maybe: "Hoped you might see?"
Well, yes. Maybe I should have phrased that differently. I don't know,
this is hard to do, (explain my thoughts without anyone jumping down my
throat), but there wasn't imo a lot different from what I've seen before in
the IRTC, (apart from one image that wasn't entered), which is why I took
the route I did. Don't get me wrong, PoV is a hard animal to tame, and there
is no way I could produce "The Last Guardian" like Johnny did. Not yet
anyway. ;)
For the record, I hope that if there's another PoVComp, then there will
be a lot more information on what PoV 'can' achieve, (I certainly HOPE so
for anyone new to PoV. It will be ten times better now that everyone knows
what to expect and do), and what not to do in the event that someone might
'bust a gut' for nothing. I.e., scaling at much larger resolutions. This was
my downfall. I haven't ever rendered an image at high resolutions until
recently, so didn't think there would be a difference, (seeing is
believing!)
But 'now' I know. That's why I asked if the detail images were important
or not in a recent thread.
>
> The image was exceptional in ways that Povers can learn from. It is true
> that we value technical, even conceptual "ground-breaking", but we
> perceive it across one maybe two dimensions. This image resulted from care
> and craftmanship through a range of dimensions. It's that accomplishment
> over a range of technical and pictorial concerns that is not often
> equalled here. Modeling, composition, lighting, scale, orchestration of
> detail, space, atmosphere, pictorial language are all used to modulate our
> experience and maintain our interest.
Jim, your words, and art, always 'teach' me more, and I thank you for
that.
~Steve~
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Jim Charter wrote:
> Chris Cason made a point of noting that the ranking outside the winner's
> circle was just approximate, an attitude I wholehearted support. If
> anyone remembers, I have been quite vocal on that subject in the past
Indeed, the ranking outside the top 25 is not really a ranking at all (which
is why those images don't have a number placed on them like the others do)
and is in no way to be considered the opinion of the judges as a whole. Only
the top 25 were ranked. When given the choice of placing the remaining images
in alphabetical order or placing them in some sort of preference order we
chose the latter, but the ordering is very informal and certainly not the
opinion of the judges as a whole.
FWIW I loved the concept of your image.
-- Chris
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Chris Holtorf wrote:
> While working on my submission, I hoped to make the top 25,
> kept my fingers crossed that I would make the top 10 and
> had a brief fantasy about winning. I feel pretty good about
> making 8th place as there are quite a few great images in
> the top 25.
I'd hazard a guess that some people (and I'm one of them) would be interested
in seeing your image rendered with a HDR environment.
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St. wrote:
> this is hard to do, (explain my thoughts without anyone jumping down my
> throat), but there wasn't imo a lot different from what I've seen before
> in the IRTC,
Agreed, collectively the IRTC equals, and, in context, surpasses what we
have seen here. But I doubt any round, on its own, would quite be equal
to this in sustained quality. But I agree that no image here really
displayed the sort of dramatic, collective step forward that sometimes
happened in IRTC rounds. I think some images were big steps forward for
their individual authors though. And sadly a few big names, who would
have enriched this field very much, failed to show. Shame, but that is
the nature of contests, I suppose. As I have stated in the past, my
view is that contests simply provide a focus, like McLuhan's famous
lightbulb. It's great if the winner gets a computer, or some increased
attention, or bragging rights, but in a way that is just a sideshow.
The real meaning resides with the also rans. The contest gave each of
them an incentive to make an image that they wouldn't have otherwise.
And each image is an adventure.
> For the record, I hope that if there's another PoVComp,
So do I. In retrospect it was pretty damned exciting. I also hope that
this one will give a boost to all Pover's sense of identity, and
stimulate more of the ground-breaking and enthusiasm we've known from
the past. I hope it will showcase the software, attract more talent to
our ranks, and motivate the developers to keep the program vital. I
hope it will reinvigorate the IRTC too.
>
> But 'now' I know.
Exactly
>
>
> Jim, your words, and art, always 'teach' me more, and I thank you for
> that.
>
Ah shucks. Well I know I'll have a hangover in the morning.
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Chris Cason wrote:
>
> FWIW I loved the concept of your image.
>
> -- Chris
It's worth a lot :)
I feel quite silly that this thread even touched on my entry. But the
discourse has to start somewhere I guess. See where it leads. I really
cannot state strongly enough how much I admire your efforts here.
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Chris Cason <nos### [at] deletethis povray org> wrote:
> FWIW I loved the concept of your image.
By the way, which image is that?
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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"Warp" <war### [at] tag povray org> wrote in message news:4215e640@news.povray.org...
> Chris Cason <nos### [at] deletethis povray org> wrote:
> > FWIW I loved the concept of your image.
>
> By the way, which image is that?
African Caprice
http://www.povcomp.com/entries/209.php
I think the biggest way to improve the image (in my opinion) is with the
lighting. Right now the image appears a little flat and therefore it's not as
dramatic as it could (and deserves to) be. I'd really love to see this scene
taken further! There's no reason to stop now since there's already been so much
work put into it; just a few changes to the lighting of the scene could make a
huge difference I think. If it was my scene I'd probably drop the camera height
a tiny bit as well, or if not, introduce some focal blur to separate the
background from the main subjects (heh, yes, I know... rendertime++)
Lance.
thezone - thezone.firewave.com.au
thehandle - www.thehandle.com
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Lance Birch wrote:
> I think the biggest way to improve the image (in my opinion) is with the
> lighting. Right now the image appears a little flat and therefore it's not as
> dramatic as it could (and deserves to) be. I'd really love to see this scene
> taken further! There's no reason to stop now since there's already been so much
> work put into it; just a few changes to the lighting of the scene could make a
> huge difference I think. If it was my scene I'd probably drop the camera height
> a tiny bit as well, or if not, introduce some focal blur to separate the
> background from the main subjects (heh, yes, I know... rendertime++)
>
Thankyou for the insights, and even more, the spirit of support. In a
nutshell, it is hard for me to give up on the backlighting. The
original vision was of the scene taking place in a gloom set against a
backdrop of turgid, oppressive light, screened by a silhouette of jungle
growth. That is not quite how the scene turned out, but I still cling to
certain of its original aspects. I will try to swallow my conceptual
arrogance and, if I ever find that new level of maturity, try the scene
with some different lighting. Parenthetically, I believe I have run up
against this difficulty in contests before. I think I just have a taste
for the slightly flattening effect of halflight and backlighting that is
a little at odds with the raytracing aesthetic. So I also wonder if some
adjustment of the finishes might bring up the textures and still give me
that backlight.
As for camera angle, as it stands now it's a calculation depending a lot
on the barely emerging far eye of the chimp without completely loosing
the profile of the Songye. But no doubt I can steepen it a little further.
Focal blur. Never tried it before. If I do this I am going to put some
custom foliage in though! In fact some of my earlier tests made use of
more dramatic color in the blossoms for instance, and they weren't
without a certain appeal.
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