POV-Ray : Newsgroups : povray.binaries.utilities : POV Texture Editor Server Time
2 Jun 2024 01:40:31 EDT (-0400)
  POV Texture Editor (Message 6 to 15 of 15)  
<<< Previous 5 Messages Goto Initial 10 Messages
From: Chris Huff
Subject: Re: POV Texture Editor
Date: 17 Jan 2001 17:26:40
Message: <chrishuff-65D7DD.17274317012001@news.povray.org>
In article <3a6410c2$1@news.povray.org>, "Steve G." <ste### [at] 2radnet> 
wrote:

> I've started building an interactive GUI interface for building 
> textures in POVRay, using 3.1g's syntax. Before I go on this 
> astronomical task, has anyone already done this? I havent been able 
> to find a decent utility that uses all aspects of POV's 
> pigment/normal/finish abilities (e.g. layers, averaging 
> pigments/normals, visual slope map editor, etc) ?

MacMegaPOV has some visual tools for this kind of thing...I'm not sure 
if it does layered textures, but it has tools for basically everything 
else you mentioned, as well as objects, etc. However, it is Mac 
only...and I didn't see any screenshots on the web site.
http://users.skynet.be/smellenbergh/

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: cadman
Subject: Re: POV Texture Editor
Date: 17 Jan 2001 17:53:13
Message: <3a662259@news.povray.org>
Is Moray freeware?  Will yours be?
If you're looking for suggestions....
One thing I've always wanted in a texture editor is real-time updates and
how the texture looks on different (basic) shapes with light sources at
different angles.


Jamie Davison <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.14cec2a990e5acb98986d@news.povray.org...
> On Tue, 16 Jan 2001 04:11:24 -0500, Steve G. wrote...
> > I've started building an interactive GUI interface for building textures
in
> > POVRay, using 3.1g's syntax. Before I go on this astronomical task, has
> > anyone already done this? I havent been able to find a decent utility
that
> > uses all aspects of POV's pigment/normal/finish abilities (e.g. layers,
> > averaging pigments/normals, visual slope map editor, etc) ?
>
> Have you looked at the Material Editor in Moray?
>
> It doesn't have the visual slope map editor, but it does pretty much
> everything else that I can think of.
>
> Bye for now,
>      Jamie.


Post a reply to this message

From: Steve G 
Subject: Re: POV Texture Editor
Date: 17 Jan 2001 18:19:15
Message: <3a662873@news.povray.org>
I might. Right now the forms are layed out in Visual Basic, but I guess the
non-windows crowd needs some love too =). I know GTK/GDK, but Im too lazy to
install linux right now =)

"Francois Dispot" <woz### [at] club-internetfr> wrote in message
news:3A661214.7E94DA17@club-internet.fr...
> "Steve G." wrote:
> >
> > Oh. did i mention this was going to be free? =)
>
> Would you then consider something portable?
> --

>       __  __ __  __  _
> |  | /  \  /  / |_  /  |/
> \/\/ \__/ /_ /_ |__ \_ |\


Post a reply to this message

From: Steve G 
Subject: Re: POV Texture Editor
Date: 17 Jan 2001 18:19:51
Message: <3a662897@news.povray.org>
heh. if only i had a Mac. =)

"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-65D7DD.17274317012001@news.povray.org...
> In article <3a6410c2$1@news.povray.org>, "Steve G." <ste### [at] 2radnet>
> wrote:
>
> > I've started building an interactive GUI interface for building
> > textures in POVRay, using 3.1g's syntax. Before I go on this
> > astronomical task, has anyone already done this? I havent been able
> > to find a decent utility that uses all aspects of POV's
> > pigment/normal/finish abilities (e.g. layers, averaging
> > pigments/normals, visual slope map editor, etc) ?
>
> MacMegaPOV has some visual tools for this kind of thing...I'm not sure
> if it does layered textures, but it has tools for basically everything
> else you mentioned, as well as objects, etc. However, it is Mac
> only...and I didn't see any screenshots on the web site.
> http://users.skynet.be/smellenbergh/
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><


Post a reply to this message

From: Jamie Davison
Subject: Re: POV Texture Editor
Date: 18 Jan 2001 15:58:39
Message: <MPG.14d166f28325adf4989874@news.povray.org>
On Tue, 16 Jan 2001 17:53:13 -0500, cadman wrote...
> Is Moray freeware?  Will yours be?
> If you're looking for suggestions....
> One thing I've always wanted in a texture editor is real-time updates and
> how the texture looks on different (basic) shapes with light sources at
> different angles.

Moray isn't freeware, but by the sound of things, this will be.

If you've not looked at Moray, http://www.stmuc.com/moray is the home 
page for it.

Bye for now,
     Jamie.


Post a reply to this message

From: Steve G 
Subject: Re: POV Texture Editor
Date: 18 Jan 2001 16:23:56
Message: <3a675eec@news.povray.org>
I have moray on my system. Ive seen the material editor and I must say im
quite impressed by it. But again, its not free, and after 10 or 15 test
renders, a nag box shows up. I respect the fact that the author of moray did
spend much time and sweat on it, but I just don't like nag boxes. So I'm
still continuing the design of the app. It will behave much like moray's
material editor does (It was not intentional, I had already begun laying out
the dialogs and parameter boxes before I had seen moray's. I guess the
author and I have the same tastes in GUI design/layouts) but there will be
features he hasnt done yet, like refraction, average function, visual slope
map editor, and all the usual features. So far, all the controls are layed
out, I just need to tie all the controls together and start making it render
something. As to real time previews, I had considered building a custom
renderer based on pov source, with much of the bells and whistles removed so
I could get faster previews, but I'm not sure that will be a version 1.0
feature =) Lets see how it all turns out. Thanks for the input guys, seeing
these responses makes it worthwhile =)




"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.14d166f28325adf4989874@news.povray.org...
> On Tue, 16 Jan 2001 17:53:13 -0500, cadman wrote...
> > Is Moray freeware?  Will yours be?
> > If you're looking for suggestions....
> > One thing I've always wanted in a texture editor is real-time updates
and
> > how the texture looks on different (basic) shapes with light sources at
> > different angles.
>
> Moray isn't freeware, but by the sound of things, this will be.
>
> If you've not looked at Moray, http://www.stmuc.com/moray is the home
> page for it.
>
> Bye for now,
>      Jamie.


Post a reply to this message

From: Peter Popov
Subject: Re: POV Texture Editor
Date: 19 Jan 2001 12:00:45
Message: <aqlg6t0npharop12ign76rfp0ovu4tesbr@4ax.com>
On Thu, 18 Jan 2001 16:22:11 -0500, "Steve G." <ste### [at] 2radnet>
wrote:

>As to real time previews, I had considered building a custom
>renderer based on pov source, with much of the bells and whistles removed so
>I could get faster previews, but I'm not sure that will be a version 1.0
>feature =)

Please make sure you read POVLEGAL.DOC bundled with every official or
unofficial POV-Ray distribution before you venture into that. You
wouldn't want to invest a lot of time and effort into something that
might as well turn out do be indistributable due to legal restrictions
in the license. Just a friendly tip from the TAG side of me ;)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Jamie Davison
Subject: Re: POV Texture Editor
Date: 19 Jan 2001 16:23:55
Message: <MPG.14d2b2c58cdb1768989875@news.povray.org>
[snip]
> author and I have the same tastes in GUI design/layouts) but there will be
> features he hasnt done yet, like refraction, average function, visual slope
> map editor, and all the usual features. So far, all the controls are layed
[snip]

Err, Moray already has refraction and average support, but not the visual 
slope mape editor.

Refraction is under the interior section of materials, and average is one 
of the pigmentmap options (in fact, in looking to see where it was I 
found that Moray, at least will let you nest averages...)

As far as registering it goes, <shrug> it's down to personal preference.  
Personally, I shudder at the sight of a text editor when I have to work 
with POV, but there are other people out there who have the same reaction 
to modellers.

Anyway, good luck with your project.

Bye for now,
     Jamie.


Post a reply to this message

From: Steve G 
Subject: Re: POV Texture Editor
Date: 19 Jan 2001 18:28:46
Message: <3a68cdae@news.povray.org>
thank you...I did not see those.
Hmmm. Should I even continue the project? I had started the project just for
fun...looks like Moray covered it all.

> Err, Moray already has refraction and average support, but not the visual
> slope mape editor.
>
> Refraction is under the interior section of materials, and average is one
> of the pigmentmap options (in fact, in looking to see where it was I
> found that Moray, at least will let you nest averages...)
>
> As far as registering it goes, <shrug> it's down to personal preference.
> Personally, I shudder at the sight of a text editor when I have to work
> with POV, but there are other people out there who have the same reaction
> to modellers.
>
> Anyway, good luck with your project.
>
> Bye for now,
>      Jamie.
>


Post a reply to this message

From: steve g
Subject: Re: POV Texture Editor
Date: 8 Feb 2001 23:50:18
Message: <3a83770a$1@news.povray.org>
I thank those of you who have responded (via email) to this last post....I
will continue work on the project. I hope to have a trial version up within
a month, but with my current work schedule, I will not be very active on it.
Keep your eyes peeled, Ill post an announcement soon once I have a working
version.

Note: Ive looked over the GUI extension code, and im not too sure what to
make of it. If anyone has a working example that does something useful,
please message me, any help with this would be appreciated.

> thank you...I did not see those.
> Hmmm. Should I even continue the project? I had started the project just
for
> fun...looks like Moray covered it all.
>


Post a reply to this message

<<< Previous 5 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.