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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 25/02/2024 om 05:32 schreef Chris R:
> > This is a WIP that I'm calling "Reservations...".
> >
> Somebody got away in a hurry.... :-)
If you look really closely at the standing glass, there is a ring in it. The
intention of the scene is that the guest showed up, saw the ring and walked
away. The host finished their champagne and left in disgust. Probably should
have taken the ring back, but who's thinking clearly at that point? :-)
>
> I am not sure about the brick walls in such a setting. I am afraid it
> might generate claustrophobia, and for interiors I prefer light walls.
I've noticed many of the newer restaurants I have gone to lately are more
dark-themed. The kitchier ones have plaster that lets the brick show through in
various places, but I wanted to focus on the actual bricks in this scene. They
also tend to have very high ceilings which help with claustrophobia. Mine are
15 feet, but you can't see that in this view.
>
> I agree about the forks, and I would add the glasses: How do you drink
> from such narrow openings?
The silverware is definitely a work in progress. All of the handles (except the
knife) use the same model, just with different lengths. They were rough
approximations of something I found on a restaurant supply website, but I admit
they could be made heftier.
The glasses are champagne flutes, which are typically very narrow; if you sniff
champagne you just get bubbles up your nose. However, I will verify that I
didn't confuse diameter and radius in my dimensions...
>
> The napkin holders strongly remind me of the one I owned when I was
> young; It was silver, though. Otherwise, almost identical.
I may add some sort of textured embossing on the napkin rings too.
>
> Well done indeed. I am curious to see follow-up versions of the scene.
>
I will get at it fixing the modeling. No one commented on the dripping
condensation on the ice bucket, which is my favorite part, so I need to remove
the distractions...
> --
> Thomas
-- Chris R
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Op 26/02/2024 om 15:32 schreef Alain Martel:
> Le 2024-02-26 à 02:18, Thomas de Groot a écrit :
>> Op 25/02/2024 om 05:32 schreef Chris R:
>>> This is a WIP that I'm calling "Reservations...".
>>>
>> Somebody got away in a hurry.... :-)
>>
>> I am not sure about the brick walls in such a setting. I am afraid it
>> might generate claustrophobia, and for interiors I prefer light walls.
>>
> I went in a few places with exposed brick walls. Even worked in a
> restaurant that had all brick walls like here. Those don't generate
> claustrophobia unless you are already claustrophobic, and then, only in
> the smaller rooms.
>
I don't know. In the sixties/seventies, it was a fashion to have one
wall in your living room showing the crude bricks, like here, instead of
wall paper or paint. It had a nice effect indeed, but mostly because of
the contrast with the other walls. An all-brick living room was never
considered and would - imho - be terribly distracting if not depressing.
And it would make the living room dark and 'cold'.
[Note: I am neither claustrophobic nor depressed ;-) ]
--
Thomas
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Op 26/02/2024 om 16:59 schreef Chris R:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 25/02/2024 om 05:32 schreef Chris R:
>>> This is a WIP that I'm calling "Reservations...".
>>>
>> Somebody got away in a hurry.... :-)
> If you look really closely at the standing glass, there is a ring in it. The
> intention of the scene is that the guest showed up, saw the ring and walked
> away. The host finished their champagne and left in disgust. Probably should
> have taken the ring back, but who's thinking clearly at that point? :-)
>
Even knowing now there is a ring in that glass, I have real trouble to
see it. Too many reflections/refractions?
>>
>> I am not sure about the brick walls in such a setting. I am afraid it
>> might generate claustrophobia, and for interiors I prefer light walls.
>
> I've noticed many of the newer restaurants I have gone to lately are more
> dark-themed. The kitchier ones have plaster that lets the brick show through in
> various places, but I wanted to focus on the actual bricks in this scene. They
> also tend to have very high ceilings which help with claustrophobia. Mine are
> 15 feet, but you can't see that in this view.
>
15 feet? Ok.
>>
>> I agree about the forks, and I would add the glasses: How do you drink
>> from such narrow openings?
>
> The silverware is definitely a work in progress. All of the handles (except the
> knife) use the same model, just with different lengths. They were rough
> approximations of something I found on a restaurant supply website, but I admit
> they could be made heftier.
>
> The glasses are champagne flutes, which are typically very narrow; if you sniff
> champagne you just get bubbles up your nose. However, I will verify that I
> didn't confuse diameter and radius in my dimensions...
>
These look a bit /too/ narrow to me, but I have not drunk champagne for
more than a lifetime I am afraid ;-)
>>
>> The napkin holders strongly remind me of the one I owned when I was
>> young; It was silver, though. Otherwise, almost identical.
>
> I may add some sort of textured embossing on the napkin rings too.
>>
>> Well done indeed. I am curious to see follow-up versions of the scene.
>>
>
> I will get at it fixing the modeling. No one commented on the dripping
> condensation on the ice bucket, which is my favorite part, so I need to remove
> the distractions...
>
Hmm... again, I am not really /aware/ of the dripping condensation...
>> --
>> Thomas
>
> -- Chris R
>
>
--
Thomas
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"Chris R" <car### [at] comcastnet> wrote:
> This is a WIP that I'm calling "Reservations...".
>
> Only moderate anti-aliasing and no radiosity or photons enabled yet; still an 11
> hour render, which isn't bad given there are a lot of light sources in the
> scene.
>
> The napkins need a lot of work yet; they look like pipe insulation rather than
> cloth right now. A few more scene elements are yet to be added and the
> silverware models need to be cleaned up.
>
> -- Chris R
There's a lot to like here, even though as other have said, there is a lot that
can be twiddled.
The overall impression on first viewing is great.
I especially like the reflections off the bucket and bottle.
I will admit that I could not see a ring.
The bricks look - squished. Horizontally.
I'd tend to go for a very long brick - it somehow seems it would be more
"elegant".
You're really 90+% of the way on everything - keep revisiting this, and I'm sure
you could get it to be nearly photographic!
- BW
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Le 2024-02-26 à 10:59, Chris R a écrit :
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 25/02/2024 om 05:32 schreef Chris R:
>>> This is a WIP that I'm calling "Reservations...".
>>>
>> Somebody got away in a hurry.... :-)
> If you look really closely at the standing glass, there is a ring in it. The
> intention of the scene is that the guest showed up, saw the ring and walked
> away. The host finished their champagne and left in disgust. Probably should
> have taken the ring back, but who's thinking clearly at that point? :-)
Didn't spot that ring initially. It's hard to see.
>
>>
>> I am not sure about the brick walls in such a setting. I am afraid it
>> might generate claustrophobia, and for interiors I prefer light walls.
>
> I've noticed many of the newer restaurants I have gone to lately are more
> dark-themed. The kitchier ones have plaster that lets the brick show through in
> various places, but I wanted to focus on the actual bricks in this scene. They
> also tend to have very high ceilings which help with claustrophobia. Mine are
> 15 feet, but you can't see that in this view.
>
>>
>> I agree about the forks, and I would add the glasses: How do you drink
>> from such narrow openings?
>
> The silverware is definitely a work in progress. All of the handles (except the
> knife) use the same model, just with different lengths. They were rough
> approximations of something I found on a restaurant supply website, but I admit
> they could be made heftier.
>
> The glasses are champagne flutes, which are typically very narrow; if you sniff
> champagne you just get bubbles up your nose. However, I will verify that I
> didn't confuse diameter and radius in my dimensions...
Radius in inch, but interpreted as diameter in cm maybe...
>
>>
>> The napkin holders strongly remind me of the one I owned when I was
>> young; It was silver, though. Otherwise, almost identical.
>
> I may add some sort of textured embossing on the napkin rings too.
>>
>> Well done indeed. I am curious to see follow-up versions of the scene.
>>
>
> I will get at it fixing the modeling. No one commented on the dripping
> condensation on the ice bucket, which is my favorite part, so I need to remove
> the distractions...
We didn't notice because it looks to natural. That condensation is
probably one of the best, most realistic, aspects of that scene. Well done.
>
>> --
>> Thomas
>
> -- Chris R
>
>
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There is a lot to like about the scene as a WIP, but there is certainly
something off about the proportions on things.
for me, as everyone else has mentioned the handles but I also think the plates
seem too thin beyond even bone china thin.
I thought the napkin rings and napkins looked to chunky/thick but that could
just be because the handles/plates look to small/thin.
The wall looks great some good macro work there, I think maybe the depth to the
cement is a bit too much but that doesn't look wrong and could be intentional.
The chairs look a bit odd as well, maybe the back support is too low, but again
chairs come in all shapes and sizes so not that odd.
Great work on the champagne in the flute (I don't think these are too thin but
maybe a little bit too tall) and the bottle and cooler are great.
Sean
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"Chris R" <car### [at] comcastnet> wrote:
> This is a WIP that I'm calling "Reservations...".
>
> Only moderate anti-aliasing and no radiosity or photons enabled yet; still an 11
> hour render, which isn't bad given there are a lot of light sources in the
> scene.
>
> The napkins need a lot of work yet; they look like pipe insulation rather than
> cloth right now. A few more scene elements are yet to be added and the
> silverware models need to be cleaned up.
>
> -- Chris R
Here's an update on progress on the scene with a low-res (640x480) rendering.
I changed the viewpoint to be closer to the main table. I'm hoping it will make
the ring in the glass more visible, especially at higher resolutions. I may do
other renderings zoomed out a bit to show the other tables too, but this is the
main one.
The framed posters on the wall break up the solid bricks. I will probably add a
bar to hang them from. Right now they assume direct attachment to the bricks.
There are more elements to the table and I updated the napkins quite a bit. I
also took suggestions about the silverware into account and remodeled them. The
champagne flutes are slightly wider, after measuring my own glasses more
accurately.
Still to do:
- The rail for hanging the posters on the wall
- Update to the brick size; they are currently US Closure Modular size, which
accounts for their chunkiness. I am going to try just US modular instead.
- Water glasses for the table and put the glasses in the proper place
- Possibly change the narrative and put a "Dear John" note on the plate that the
waiter would have delivered from the cowardly partner.
- Spilled champagne needs bubbles and some surface texture work. I had removed
reflection from the champagne inside the glass as it was problematic and didn't
help the image, but it needs to be there on the table.
- Menus?
- Photons
- Radiosity
Anything else?
-- Chris R
Post a reply to this message
Attachments:
Download 'scene.png' (584 KB)
Preview of image 'scene.png'
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Op 28/02/2024 om 21:44 schreef Chris R:
> "Chris R" <car### [at] comcastnet> wrote:
>
> Here's an update on progress on the scene with a low-res (640x480) rendering.
>
> I changed the viewpoint to be closer to the main table. I'm hoping it will make
> the ring in the glass more visible, especially at higher resolutions. I may do
> other renderings zoomed out a bit to show the other tables too, but this is the
> main one.
>
> The framed posters on the wall break up the solid bricks. I will probably add a
> bar to hang them from. Right now they assume direct attachment to the bricks.
>
> There are more elements to the table and I updated the napkins quite a bit. I
> also took suggestions about the silverware into account and remodeled them. The
> champagne flutes are slightly wider, after measuring my own glasses more
> accurately.
>
> Still to do:
> - The rail for hanging the posters on the wall
> - Update to the brick size; they are currently US Closure Modular size, which
> accounts for their chunkiness. I am going to try just US modular instead.
> - Water glasses for the table and put the glasses in the proper place
> - Possibly change the narrative and put a "Dear John" note on the plate that the
> waiter would have delivered from the cowardly partner.
> - Spilled champagne needs bubbles and some surface texture work. I had removed
> reflection from the champagne inside the glass as it was problematic and didn't
> help the image, but it needs to be there on the table.
> - Menus?
> - Photons
> - Radiosity
>
> Anything else?
>
> -- Chris R
Excellent!
This is going in the right direction indeed! Much, much better. The
posters (or something else, like modern paintings and such) are an
essential element addition.
I think that you could improve on the spilled champagne. It has a
mercury-look now, especially through the edges which could/should be
thinner/less pronounced. The colour could be more transparent/reflective?
--
Thomas
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"Chris R" <car### [at] comcastnet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > This is a WIP that I'm calling "Reservations...".
> >
> > Only moderate anti-aliasing and no radiosity or photons enabled yet; still an 11
> > hour render, which isn't bad given there are a lot of light sources in the
> > scene.
> >
> > The napkins need a lot of work yet; they look like pipe insulation rather than
> > cloth right now. A few more scene elements are yet to be added and the
> > silverware models need to be cleaned up.
> >
> > -- Chris R
>
> Here's an update on progress on the scene with a low-res (640x480) rendering.
>
> I changed the viewpoint to be closer to the main table. I'm hoping it will make
> the ring in the glass more visible, especially at higher resolutions. I may do
> other renderings zoomed out a bit to show the other tables too, but this is the
> main one.
>
> The framed posters on the wall break up the solid bricks. I will probably add a
> bar to hang them from. Right now they assume direct attachment to the bricks.
>
> There are more elements to the table and I updated the napkins quite a bit. I
> also took suggestions about the silverware into account and remodeled them. The
> champagne flutes are slightly wider, after measuring my own glasses more
> accurately.
>
> Still to do:
> - The rail for hanging the posters on the wall
> - Update to the brick size; they are currently US Closure Modular size, which
> accounts for their chunkiness. I am going to try just US modular instead.
> - Water glasses for the table and put the glasses in the proper place
> - Possibly change the narrative and put a "Dear John" note on the plate that the
> waiter would have delivered from the cowardly partner.
> - Spilled champagne needs bubbles and some surface texture work. I had removed
> reflection from the champagne inside the glass as it was problematic and didn't
> help the image, but it needs to be there on the table.
> - Menus?
> - Photons
> - Radiosity
>
> Anything else?
>
> -- Chris R
Some nice improvements there, the posters are an excellent addition! My only
thoughts are that the champagne spill looks too opaque and the camera angle may
be a bit steep in that it's obscuring some of your modelling work.
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On 2/28/2024 3:44 PM, Chris R wrote:
> "Chris R" <car### [at] comcastnet> wrote:
>> This is a WIP that I'm calling "Reservations...".
>>
>> Only moderate anti-aliasing and no radiosity or photons enabled yet; still an 11
>> hour render, which isn't bad given there are a lot of light sources in the
>> scene.
>>
>> The napkins need a lot of work yet; they look like pipe insulation rather than
>> cloth right now. A few more scene elements are yet to be added and the
>> silverware models need to be cleaned up.
>>
>> -- Chris R
>
> Here's an update on progress on the scene with a low-res (640x480) rendering.
>
> I changed the viewpoint to be closer to the main table. I'm hoping it will make
> the ring in the glass more visible, especially at higher resolutions. I may do
> other renderings zoomed out a bit to show the other tables too, but this is the
> main one.
>
> The framed posters on the wall break up the solid bricks. I will probably add a
> bar to hang them from. Right now they assume direct attachment to the bricks.
>
> There are more elements to the table and I updated the napkins quite a bit. I
> also took suggestions about the silverware into account and remodeled them. The
> champagne flutes are slightly wider, after measuring my own glasses more
> accurately.
>
> Still to do:
> - The rail for hanging the posters on the wall
> - Update to the brick size; they are currently US Closure Modular size, which
> accounts for their chunkiness. I am going to try just US modular instead.
> - Water glasses for the table and put the glasses in the proper place
> - Possibly change the narrative and put a "Dear John" note on the plate that the
> waiter would have delivered from the cowardly partner.
> - Spilled champagne needs bubbles and some surface texture work. I had removed
> reflection from the champagne inside the glass as it was problematic and didn't
> help the image, but it needs to be there on the table.
> - Menus?
> - Photons
> - Radiosity
>
> Anything else?
>
> -- Chris R
I took a bunch of the suggestions about how to get radiosity to ever
finish in a scene like this:
- The walls have no_radiosity, but there is a no_image box with the
same texture for each of them.
- The ceiling lights are emitting with radiosity importance 1, and I
played around with them a lot.
I then rendered it on my favorite 64-core server and after about 4 days
it came up with the attached image. The walls aren't showing much in
terms of artifacts, but the posters sure are, and the ceiling lights are
leaving spots on the floor.
I'm off on another project at the moment. The only thing I really liked
better about the radiosity version over the original is that the light
coloring is better, but I probably could have done that by playing with
the light source colors as well.
--
-- Chris R
Post a reply to this message
Attachments:
Download 'scene-v1.1-hd-hq-2024-03-26.png' (3320 KB)
Preview of image 'scene-v1.1-hd-hq-2024-03-26.png'
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