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"Ton" <ton### [at] gmailcom> wrote:
> I don't know how Mint Linux does its software, but make sure you the development
> packages for QT and KDE, which include the header files in order to compile
> everything. Eticre describes in the link how to do that, and I tried that today
> with a fresh git clone, and that works.
There's a Software Manager in the GUI, and I use apt-get for anything else or
sometimes dpkg for .deb packages
I tried installing KDE, but no joy.
Seems I'm having problems like this
https://forums.linuxmint.com/viewtopic.php?f=56&t=116058&start=40
and I don't know if I want to start opening that can of worms right now.
> No, there is no trace, but kpovmodeler allows "raw povray" text, so you could
> put a trace command. I've never tried that though.....
I meant a sort of background image that could be used as a guide - I might try
it just in POV-Ray exactly like that and see how it works. Real-time
drawing/drafting is just faster and more intuitive.
Almost all of the graphics/CAD packages I've taken a quick look at seem to not
be well suited to the task, and I haven't managed to figure out how to install
BRL-CAD to try THAT...
I might have to install WINE { :( <whine> } so that I can use M$ VISIO....
sigh.
Or reboot into Win7. :( :( What a PITA.
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> ...
> Almost all of the graphics/CAD packages I've taken a quick look at seem to not
> be well suited to the task, and I haven't managed to figure out how to install
> BRL-CAD to try THAT...
fwiw, I too tried and failed to get BRL-CAD working (on Slackware). :-(
> I might have to install WINE { :( <whine> } so that I can use M$ VISIO....
> sigh.
> Or reboot into Win7. :( :( What a PITA.
if you've 8G RAM or more, you could install qemu, VirtualBox or VMware, and run
your Win7 in a VM. (you'd get cut'n'paste for free)
regards, jr.
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"Bald Eagle" <cre### [at] netscapenet> wrote:
> I meant a sort of background image that could be used as a guide - I might try
> it just in POV-Ray exactly like that and see how it works.
So, I went ahead and did that to see how painful it was.
The setup was simple - I was working on a similar thing to layout bordered
characters for Dave Blandston's set of macros, and borrowed some of that code.
I likely also have to find whatever version of screen.inc got modified to handle
an orthographic camera properly...
The CSG is still grueling and painful, and for whatever reason, I had to deal
with coincident surfaces, even though I apply the texture to the entire CSG
object LAST.
I still have to fill in one section, and there's still a weird
coincident-surface-looking strip on the rightmost view :(
But it's built, and hopefully I can hammer out a few other pieces to go along
with this.
I probably need to write some macros to handle circles and tangents...
"SDLPOVCAD" :D
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Attachments:
Download 'partdesign.png' (558 KB)
Preview of image 'partdesign.png'
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It looks like you need Blender.....
For my Titanic-project I used the Lohmuller scale modelling to get the
deck-plans in a grid.
(http://www.f-lohmueller.de/pov_tut/scale_model/s_mod_000e.htm). For me that
worked out quite well, after adjusting it endless times to get the dimensions
correct.
Povmodeler is supposed to use only QT, not the KDE-stuff.
Kpovmodeler uses KDE frameworks 5.
I checked out the link with povmodeler with the link you gave on the 3rd, and I
didn't have any problems compiling and installing. Just did what eticre said.
If you run into problems let me knowm and I will see what can be done.
I use KDE, so our systems are different, but I'll try.
BTW povmodeler doesn't have background images.
VMware and qemu are quite good emulators, but I'm a software designer by
profession, so any occurring problems are solvable. If an artist wants to use
povray, I am quite sure he (or she) is not interested in installing this,
hacking that, just to get going...
Cheers
Ton.
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Another update on the seat.
The left one is the boxes, with the gaps for the rounded edges.
The right one is filled up with cylinders and spheres to get a cushion look.
Right now the cushion looks like a toffee, so the next, and final, step is to
get a leathery look. I don't have to make it super realistic, because there will
not be a close up of these chairs, only a view through the windows.
Cheers
Ton.
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Attachments:
Download 'seat2.png' (166 KB)
Preview of image 'seat2.png'
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"Ton" <ton### [at] gmailcom> wrote:
> Another update on the seat.
>
> The left one is the boxes, with the gaps for the rounded edges.
> The right one is filled up with cylinders and spheres to get a cushion look.
My turn for a Lohmueller link. ;)
http://www.f-lohmueller.de/pov_tut/all_shapes/shapes330e.htm
In the Insert Menu, of course.
Also:
http://news.povray.org/povray.binaries.images/thread/%3C578054ca%241@news.povray.org%3E/
> Right now the cushion looks like a toffee, so the next, and final, step is to
> get a leathery look.
http://www.povray.org/search/#gsc.tab=0&gsc.q=leather&gsc.sort=
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Ton" <ton### [at] gmailcom> wrote:
> ...
> Thanks for the walkthrough - I had done a lot of similar work using MS VISIO,...
meant to reply to another post of yours, where you mention rebooting into Win to
use Visio, but couldn't find it. :-( anyway, while "moving in" on a newly
installed Slackware 14.2, I noticed that a 'libvisio' is now part of the s/ware.
do you have same on your Linux distro?
code at: <https://gerrit.libreoffice.org/gitweb?p=libvisio.git>
installs what look like diagram to raw/text/html converters.
regards, jr.
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"jr" <cre### [at] gmailcom> wrote:
> ... I noticed that a 'libvisio' is now part of the s/ware.
> do you have same on your Linux distro?
> code at: <https://gerrit.libreoffice.org/gitweb?p=libvisio.git>
> installs what look like diagram to raw/text/html converters.
Clicking on that link just gives me a page that says "Gone".
My software manager has Vsd2odg and Vsdump, which might have uses ----
but the useful thing about VISIO is the GUI - the shape handles and numerical
readout of exact x,y coordinates, the snap and glue, alignment and spacing...
Some software comes close - but they really miss those key points and a few
small ease-of-use features.
I think that the "ideal" modeler would be something where you could "draw"
things with that kind of real-time visual feedback, but then have a way of
interspersing some code-driven tasks to add new objects or do something with the
existing ones.
I've dropped breadcrumbs here and there over the years, and it would be great if
we had a wiki page for just keeping a list of ideas and concepts and to-do type
things. Perhaps not always things that are "possible" - but as an ideal
asymptote to approach. I mean, how many science fiction books and shows
discussed things that we actually have and _exceeded_ in present day?
But thanks for the heads-up! :)
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "jr" <cre### [at] gmailcom> wrote:
>
> > ... I noticed that a 'libvisio' is now part of the s/ware.
> > do you have same on your Linux distro?
> > code at: <https://gerrit.libreoffice.org/gitweb?p=libvisio.git>
> > installs what look like diagram to raw/text/html converters.
>
> Clicking on that link just gives me a page that says "Gone".
"gerrit libvisio" nets that link plus a couple of other (promising looking) in
the top five.
> My software manager has Vsd2odg and Vsdump, which might have uses ----
here I see 'vsd2xxx' and 'vss2xxx' executables.
> but the useful thing about VISIO is the GUI - the shape handles and numerical
> readout of exact x,y coordinates, the snap and glue, alignment and spacing...
> Some software comes close - but they really miss those key points and a few
> small ease-of-use features.
to be frank, I think you should try running the KDE desktop. that, plus
Gnumeric and LibreOffice, will probably see you right. (I found KDE too ..
Redmond, even back when)
before I forget, you too couldn't get BRL-CAD working? in one of the
slackbuilds.org pages I read that Qt5 (and or 4) has to be removed from the
machine first. :-)
> I think that the "ideal" modeler would be something where you could "draw"
> things with that kind of real-time visual feedback, but then have a way of
> interspersing some code-driven tasks to add new objects or do something with the
> existing ones.
the source to the .. legendary Moray was handed over ten (or so) years ago. if
the "gods" had community spirit/sense, the source would be available here, and,
I bet, porting the source would have been done long ago too.
> I've dropped breadcrumbs here and there over the years, and it would be great if
> we had a wiki page for just keeping a list of ideas and concepts and to-do type
> things. Perhaps not always things that are "possible" - but as an ideal
> asymptote to approach.
agree very much. the wiki needs to be put (back) to use.
regards, jr.
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