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3 May 2024 03:03:08 EDT (-0400)
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From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 14:00:06
Message: <web.5d013cec7edc39d71b6c6b3a0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
[snip]

I feel that this world is a sphere, with only the piled-up city forming a
tetrahedral shape. I think any cloud cover would be spherical... although I'm
not convinced I need any, it would just obscure the detail of the planetoid.
Some very light wispy cloud perhaps.

Interesting idea though!

Bill


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From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 14:00:10
Message: <web.5d013d1c7edc39d71b6c6b3a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Aaah! A return to the tetrahedral universe!

I have a platonic relationship with it ;)


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From: Mike Horvath
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 22:47:54
Message: <5d01b95a$1@news.povray.org>
On 6/12/2019 1:05 PM, Bill Pragnell wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> Also, a night scene would be pretty cool.
> 
> Aha, yes could be good. I'd need many lights though, which could be problematic.
> Moonlight perhaps.
> 

I think you can make a light source only affect certain objects using 
"light_group", thus reducing rendering time.


Michael


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From: Thomas de Groot
Subject: Re: Tetrahedral planetoid
Date: 13 Jun 2019 02:57:57
Message: <5d01f3f5$1@news.povray.org>
On 12-6-2019 19:05, Bill Pragnell wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> Also, a night scene would be pretty cool.
> 
> Aha, yes could be good. I'd need many lights though, which could be problematic.
> Moonlight perhaps.
> 

Instead of lights, you can use finish {emission 1} for the window panes.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tetrahedral planetoid
Date: 13 Jun 2019 02:58:36
Message: <5d01f41c@news.povray.org>
On 12-6-2019 19:57, Bill Pragnell wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Aaah! A return to the tetrahedral universe!
> 
> I have a platonic relationship with it ;)
> 

Of course! :-)

-- 
Thomas


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From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 13 Jun 2019 16:20:00
Message: <web.5d02af8b7edc39d71b6c6b3a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 12-6-2019 19:05, Bill Pragnell wrote:
> > "Bald Eagle" <cre### [at] netscapenet> wrote:
> >> Also, a night scene would be pretty cool.
> >
> > Aha, yes could be good. I'd need many lights though, which could be problematic.
> > Moonlight perhaps.
> >
>
> Instead of lights, you can use finish {emission 1} for the window panes.

Yes, and since I've been using UberPOV of late, this is probably the best
solution.


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From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 13 Jun 2019 16:25:01
Message: <web.5d02b0277edc39d71b6c6b3a0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 6/12/2019 1:05 PM, Bill Pragnell wrote:
> > "Bald Eagle" <cre### [at] netscapenet> wrote:
> >> Also, a night scene would be pretty cool.
> >
> > Aha, yes could be good. I'd need many lights though, which could be problematic.
> > Moonlight perhaps.
> >
>
> I think you can make a light source only affect certain objects using
> "light_group", thus reducing rendering time.

Yes, that's the problem I had in mind! Will be quite fiddly to segregate this
scene given how it's been assembled. I think emissive windows / lightblobs with
UberPOV's count cranked up is the way I'll be heading...


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From: Alain
Subject: Re: Tetrahedral planetoid
Date: 14 Jun 2019 08:58:28
Message: <5d0399f4$1@news.povray.org>
Le 19-06-13 à 16:18, Bill Pragnell a écrit :
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 12-6-2019 19:05, Bill Pragnell wrote:
>>> "Bald Eagle" <cre### [at] netscapenet> wrote:
>>>> Also, a night scene would be pretty cool.
>>>
>>> Aha, yes could be good. I'd need many lights though, which could be problematic.
>>> Moonlight perhaps.
>>>
>>
>> Instead of lights, you can use finish {emission 1} for the window panes.
> 
> Yes, and since I've been using UberPOV of late, this is probably the best
> solution.
> 

Using finish{emission 1} is not limited to UberPOV. It works very well 
in version 3.7+


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From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 14 Jun 2019 10:00:01
Message: <web.5d03a77b7edc39d71b6c6b3a0@news.povray.org>
Alain <kua### [at] videotronca> wrote:
> Le 19-06-13 à 16:18, Bill Pragnell a écrit :
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> On 12-6-2019 19:05, Bill Pragnell wrote:
> >>> "Bald Eagle" <cre### [at] netscapenet> wrote:
> >>>> Also, a night scene would be pretty cool.
> >>>
> >>> Aha, yes could be good. I'd need many lights though, which could be problematic.
> >>> Moonlight perhaps.
> >>>
> >>
> >> Instead of lights, you can use finish {emission 1} for the window panes.
> >
> > Yes, and since I've been using UberPOV of late, this is probably the best
> > solution.
> >
>
> Using finish{emission 1} is not limited to UberPOV. It works very well
> in version 3.7+

Yes, but I find decent radiosity results difficult to achieve in base POV-Ray
without very slow renders. I think the slight graininess of Uber is a good
trade-off for speed and zero artefacts!


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From: Alain
Subject: Re: Tetrahedral planetoid
Date: 15 Jun 2019 12:42:59
Message: <5d052013$1@news.povray.org>
Le 19-06-14 à 09:56, Bill Pragnell a écrit :
> Alain <kua### [at] videotronca> wrote:
>> Le 19-06-13 à 16:18, Bill Pragnell a écrit :
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>> On 12-6-2019 19:05, Bill Pragnell wrote:
>>>>> "Bald Eagle" <cre### [at] netscapenet> wrote:
>>>>>> Also, a night scene would be pretty cool.
>>>>>
>>>>> Aha, yes could be good. I'd need many lights though, which could be problematic.
>>>>> Moonlight perhaps.
>>>>>
>>>>
>>>> Instead of lights, you can use finish {emission 1} for the window panes.
>>>
>>> Yes, and since I've been using UberPOV of late, this is probably the best
>>> solution.
>>>
>>
>> Using finish{emission 1} is not limited to UberPOV. It works very well
>> in version 3.7+
> 
> Yes, but I find decent radiosity results difficult to achieve in base POV-Ray
> without very slow renders. I think the slight graininess of Uber is a good
> trade-off for speed and zero artefacts!
> 
> 
Using importance can improve your speed.


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