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Greetings Ray Tracers,
Once in a while I revive an old project and make a new character style for my
Bordered Characters program. I thought this one was particularly fun and
interesting. The surface of the inside portion of the character is determined by
a mathematical function (in this case, the sine function). Unfortunately the
inner portion is made of lots of thin slices of POV matter of varying heights
which creates a stair step effect, which in turn creates moire patterns. The
splotchy blue texture helps minimize the moire pattern problem but it's still
pretty bad. Due to the large number of slices required it's also pretty slow to
render. So it's not a very useful character style but it's beautiful to me. It
becomes even more interesting with more "ripples" but too slow to render a
reasonably high quality image.
Regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'demo_fontvariationtest_41.jpg' (169 KB)
Preview of image 'demo_fontvariationtest_41.jpg'
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The attached image shows a cross section of the above character, in case anyone
is interested.
Regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'demo_fontvariationtest_crosssection.jpg' (9 KB)
Preview of image 'demo_fontvariationtest_crosssection.jpg'
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"Dave Blandston" <nomail@nomail> wrote:
> Greetings Ray Tracers,
Hi Dave,
I've played around a bit with your macros, and have gotten them to work, but I
must confess that there's a LOT going on in there, and it's a bit difficult to
determine where to start.
Would it be possible, using your author's insight into the inner workings, to
write a quick scene or scenes that start with creating a simple text message
located at the origin?
Then it would be a bit easier to understand the function of all of the other
operators and what prerequisites are necessary.
I think if a user new to your macros were able to easily, instantly create an
error-free text object, then these truly excellent looking characters you've
developed would likely be put to much greater use.
I know I'd certainly add a code snippet to my Insert Menu to use it much more
frequently.
I played with it a bit to make a desktop for my work computer - and of course
weeks, later, I'm no longer working there because they're going out of business.
"Shirtsleeves to shirtsleeves in 3 generations..."
Thanks again for all of your hard work in making this come to fruition over the
last several years!
Bill
Post a reply to this message
Attachments:
Download 'cec_background.png' (118 KB)
Preview of image 'cec_background.png'
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Maybe some sort of default settings for new users..?
---
http://www.avg.com
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From: Sven Littkowski
Subject: Re: Another Bordered Character Style
Date: 11 Nov 2018 11:42:40
Message: <5be85c00@news.povray.org>
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Maybe some sort of default settings for new users..?
---
http://www.avg.com
Post a reply to this message
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Le 18-11-11 à 02:42, Dave Blandston a écrit :
> Greetings Ray Tracers,
>
> Once in a while I revive an old project and make a new character style for my
> Bordered Characters program. I thought this one was particularly fun and
> interesting. The surface of the inside portion of the character is determined by
> a mathematical function (in this case, the sine function). Unfortunately the
> inner portion is made of lots of thin slices of POV matter of varying heights
> which creates a stair step effect, which in turn creates moire patterns. The
> splotchy blue texture helps minimize the moire pattern problem but it's still
> pretty bad. Due to the large number of slices required it's also pretty slow to
> render. So it's not a very useful character style but it's beautiful to me. It
> becomes even more interesting with more "ripples" but too slow to render a
> reasonably high quality image.
>
> Regards,
> Dave Blandston
>
It need to use an isosurface.
I know, it's not obvious, nor trivial for most characters, but it should
be doable.
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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Would it be possible, using your author's insight into the inner workings, to
> write a quick scene or scenes that start with creating a simple text message
> located at the origin?
Hi Bill! The file "Demo_BasicScene.pov" does exactly that. However, I did a poor
job of documenting that file. I think I'll add comments to make it a sort of
"Quick-Start Guide."
Also, I think it may have been a poor decision to split the documentation up
among all the .inc files. I'll consolidate it all into one file. It will
probably be named "Instructions.pov" so that it will be visible in the POV
"Open" dialog box.
> I played with it a bit to make a desktop for my work computer - and of course
> weeks, later, I'm no longer working there because they're going out of business.
I'm honored! And sorry for your misfortune.
> Thanks again for all of your hard work in making this come to fruition over the
> last several years!
My pleasure!
Regards,
Dave Blandston
Post a reply to this message
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Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> Maybe some sort of default settings for new users..?
Hi Sven! I'm always interested in suggestions, what do you have in mind?
Regards,
Dave Blandston
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Alain <kua### [at] videotronca> wrote:
> It need to use an isosurface.
>
> I know, it's not obvious, nor trivial for most characters, but it should
> be doable.
Hi Alain, you are correct, but I lack two necessary resources to accomplish such
an endeavor: 1) Enough time 2) Required intellect. But thank you for the
suggestion! I value your comments because I've seen you make great suggestions
on numerous occasions.
Regards,
Dave Blandston
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On 11/12/18 1:48 AM, Dave Blandston wrote:
> Alain <kua### [at] videotronca> wrote:
>> It need to use an isosurface.
>>
>> I know, it's not obvious, nor trivial for most characters, but it should
>> be doable.
>
> Hi Alain, you are correct, but I lack two necessary resources to accomplish such
> an endeavor: 1) Enough time 2) Required intellect. But thank you for the
> suggestion! I value your comments because I've seen you make great suggestions
> on numerous occasions.
>
> Regards,
> Dave Blandston
>
I'm still waiting for an alternate font. ;)
--
dik
Rendered 1024 of 921600 pixels (0%)
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