|
|
Le 18-11-11 à 02:42, Dave Blandston a écrit :
> Greetings Ray Tracers,
>
> Once in a while I revive an old project and make a new character style for my
> Bordered Characters program. I thought this one was particularly fun and
> interesting. The surface of the inside portion of the character is determined by
> a mathematical function (in this case, the sine function). Unfortunately the
> inner portion is made of lots of thin slices of POV matter of varying heights
> which creates a stair step effect, which in turn creates moire patterns. The
> splotchy blue texture helps minimize the moire pattern problem but it's still
> pretty bad. Due to the large number of slices required it's also pretty slow to
> render. So it's not a very useful character style but it's beautiful to me. It
> becomes even more interesting with more "ripples" but too slow to render a
> reasonably high quality image.
>
> Regards,
> Dave Blandston
>
It need to use an isosurface.
I know, it's not obvious, nor trivial for most characters, but it should
be doable.
Post a reply to this message
|
|