POV-Ray : Newsgroups : povray.binaries.images : Another Bordered Character Style : Re: Another Bordered Character Style Server Time
26 Jun 2024 00:20:39 EDT (-0400)
  Re: Another Bordered Character Style  
From: Alain
Date: 11 Nov 2018 19:09:59
Message: <5be8c4d7$1@news.povray.org>
Le 18-11-11 à 02:42, Dave Blandston a écrit :
> Greetings Ray Tracers,
> 
> Once in a while I revive an old project and make a new character style for my
> Bordered Characters program. I thought this one was particularly fun and
> interesting. The surface of the inside portion of the character is determined by
> a mathematical function (in this case, the sine function). Unfortunately the
> inner portion is made of lots of thin slices of POV matter of varying heights
> which creates a stair step effect, which in turn creates moire patterns. The
> splotchy blue texture helps minimize the moire pattern problem but it's still
> pretty bad. Due to the large number of slices required it's also pretty slow to
> render. So it's not a very useful character style but it's beautiful to me. It
> becomes even more interesting with more "ripples" but too slow to render a
> reasonably high quality image.
> 
> Regards,
> Dave Blandston
> 

It need to use an isosurface.

I know, it's not obvious, nor trivial for most characters, but it should 
be doable.


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