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On 15/12/2018 12:06, Thomas de Groot wrote:
> On 15-12-2018 12:23, Stephen wrote:
> [snip]
>
>>
>> What I would really like is a series of cross sections from bow to
>> stern. Then, I think, I could use Blender's Nurbs.
>
> Cross sections is also what is used by Delftship to build a hull by the
> way... ;-)
>
As how it is traditionally done in shipbuilding. First the keel then the
frames (ribs). Comprising of the 1st, 2nd and 3rd futtocks (I just had
to use that word.) Finally the hull.
>>
>> Well, what do you know?
>> Have you seen this page?
>> https://www.encyclopedia-titanica.org/titanic-hidden-deck.html
>>
>> Which is annoying as life is too "interesting" just now to start a
>> major project.
>>
>
> So true...
>
>
And I'm not talking about Brexit. Although that is mind blowingly
interesting.
--
Regards
Stephen
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On 15-12-2018 14:48, Stephen wrote:
> On 15/12/2018 12:06, Thomas de Groot wrote:
>> On 15-12-2018 12:23, Stephen wrote:
>> [snip]
>>
>>>
>>> What I would really like is a series of cross sections from bow to
>>> stern. Then, I think, I could use Blender's Nurbs.
>>
>> Cross sections is also what is used by Delftship to build a hull by
>> the way... ;-)
>>
>
> As how it is traditionally done in shipbuilding. First the keel then the
> frames (ribs). Comprising of the 1st, 2nd and 3rd futtocks (I just had
> to use that word.) Finally the hull.
Futtocks... I like that word! Going to scribble it down in my little
pocket book for later reference/use.
[Thomas ranting at the baker's: "You should watch your futtocks there,
before the bread turns stale!"]
>
>
>>>
>>> Well, what do you know?
>>> Have you seen this page?
>>> https://www.encyclopedia-titanica.org/titanic-hidden-deck.html
>>>
>>> Which is annoying as life is too "interesting" just now to start a
>>> major project.
>>>
>>
>> So true...
>>
>>
>
> And I'm not talking about Brexit. Although that is mind blowingly
> interesting.
>
Brexit? I believe it is now time to send Jodie Whittaker to Downing
Street...
--
Thomas
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On 16/12/2018 07:28, Thomas de Groot wrote:
> On 15-12-2018 14:48, Stephen wrote:
>> On 15/12/2018 12:06, Thomas de Groot wrote:
>>> On 15-12-2018 12:23, Stephen wrote:
>>> [snip]
>>>
>>>>
>>>> What I would really like is a series of cross sections from bow to
>>>> stern. Then, I think, I could use Blender's Nurbs.
>>>
>>> Cross sections is also what is used by Delftship to build a hull by
>>> the way... ;-)
>>>
>>
>> As how it is traditionally done in shipbuilding. First the keel then
>> the frames (ribs). Comprising of the 1st, 2nd and 3rd futtocks (I just
>> had to use that word.) Finally the hull.
>
> Futtocks... I like that word! Going to scribble it down in my little
> pocket book for later reference/use.
>
> [Thomas ranting at the baker's: "You should watch your futtocks there,
> before the bread turns stale!"]
>
https://en.wikipedia.org/wiki/Futtocks_End
>>>
>>>
>>
>> And I'm not talking about Brexit. Although that is mind blowingly
>> interesting.
>>
>
> Brexit? I believe it is now time to send Jodie Whittaker to Downing
> Street...
>
Better still. Take all of Westminster and dump it on an uninhabited world.
--
Regards
Stephen
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On 16-12-2018 8:38, Stephen wrote:
> On 16/12/2018 07:28, Thomas de Groot wrote:
>> On 15-12-2018 14:48, Stephen wrote:
>>> On 15/12/2018 12:06, Thomas de Groot wrote:
>>>> On 15-12-2018 12:23, Stephen wrote:
>>>> [snip]
>>>>
>>>>>
>>>>> What I would really like is a series of cross sections from bow to
>>>>> stern. Then, I think, I could use Blender's Nurbs.
>>>>
>>>> Cross sections is also what is used by Delftship to build a hull by
>>>> the way... ;-)
>>>>
>>>
>>> As how it is traditionally done in shipbuilding. First the keel then
>>> the frames (ribs). Comprising of the 1st, 2nd and 3rd futtocks (I
>>> just had to use that word.) Finally the hull.
>>
>> Futtocks... I like that word! Going to scribble it down in my little
>> pocket book for later reference/use.
>>
>> [Thomas ranting at the baker's: "You should watch your futtocks there,
>> before the bread turns stale!"]
>>
>
>
> https://en.wikipedia.org/wiki/Futtocks_End
>
>
LOL
>>>>
>>>>
>>>
>>> And I'm not talking about Brexit. Although that is mind blowingly
>>> interesting.
>>>
>>
>> Brexit? I believe it is now time to send Jodie Whittaker to Downing
>> Street...
>>
>
>
> Better still. Take all of Westminster and dump it on an uninhabited world.
>
>
... far, far away, in a distant galaxy...
--
Thomas
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On 16/12/2018 11:49, Thomas de Groot wrote:
>>> Brexit? I believe it is now time to send Jodie Whittaker to Downing
>>> Street...
>>>
>>
>>
>> Better still. Take all of Westminster and dump it on an uninhabited
>> world.
>>
>>
>
> ... far, far away, in a distant galaxy...
An antimatter universe would suit me fine. :)
--
Regards
Stephen
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On 14/12/2018 23:38, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> Bishop3D uses bicubic patches. That is what I used to throw my image
>> together.
>
> I always forget about Bishop - but I hardly ever use a modeler.
>
I use one 95% of the time.
>> It can also import a subset of Pov ver 3.6 sdl.
>
> That's pretty cool! :) I don't think there are any other software packages
> that can _import from_ POV-Ray :O
>
There was something quite a while ago that could parse Pov 2.0 code. I
never got it to work. :(
>> Moray uses bicubic patches and its method is better. It can create
>> stitched together bicubic patches.
>
> Hmm. Been a few years since I fired up Moray - does it spit out SDL?
>
Only as *.pov code. and it is nearly 15 years since I used it except for
reference.
>> <aside> I should have mentioned that when Bald Eagle was doing it
>> programmatically. Sorry Bill, it could have served as a reference. </aside>
>
> No worries. It was mostly an exercise in learning how to wrestle bicubic
> patches into shape, contiguously, and with normals. Also how to place objects
> ON the surface.
>
> But I will file that info away in the rusty sieve inside my head... :D
>
>
But a rusty sieve can be impermeable. :)
>> Early this morning I found that Nvidia had rendering software called
>> Gelato that can use bicubic patches and Nvidia GPUs. It is no longer
>> supported but it is free to download. It cost 1500 USD at the time.
>> The download came with 3DMax, Mayo and Renderman plugins.
>> I will try the free version of Renderman and see if I can get it working.
>
> I'd use a modeler more often if I could bounce back and forth between it and the
> editor --- or the best thing would be to somehow have some sort of real-time
> faux-traced preview as the SDL got written... wireframe or something
>
You can incorporate hand written code into B3D's scenes.
But B3D is so out of date.
--
Regards
Stephen
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Hi(gh)!
On 14.12.18 13:33, Stephen wrote:
> I have downloaded some blueprints from
> http://www.abratis.de/sources/pictures/blue.html
Very interesting site! Not so much when it comes to model Belle Epoque
ocean liners (Khyberspace is a landlocked country!)... but sometimes I
day-dream about a 10,000-millimetre hyper-wide gauge railway system,
with trains up to 20 kms long, consisting of six-storey passenger cars
with all kinds of luxury amenities (concert halls, cinemas, shopping
centres, swimming pools, indoor skiing, amusement parks and much more -
true cities on rails!), pulled by monstrous nuclear fusion powered
locomotives.
For building its tracks, mountain ranges will have to be dynamited away
and entire cities to be relocated... the famous-infamous (only
projected, but never actually built) Nazi Breitspurbahn (3,000
millimetre gauge) will be dwarfed to a pathetic toy beside my railway
system!
When it comes to interior design, the Titanic might be an inspiring model...
See you in Khyberspace
Yadgar
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During the Christmas and New Year period I kept on working on the hull, added
the propellers, the name. Looked good.
Last week the hard disc crashed. My last backup of the model was before
Christmas, so I've lost the hull.
That is the end of my Titanic project. I am not going to do the hull again.
I started this to see what's possible with SDL, and that's quite a lot. Also
memory wise it's alright, about 160MB.
Thanks everybody for the comments. I felt I never was alone doing this.
I'll probably start something else, don't know what yet. It's summer here in NZ,
so plenty to do outside.
Thanks again and see you later.
Ton.
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On 21-1-2019 2:02, Ton wrote:
> During the Christmas and New Year period I kept on working on the hull, added
> the propellers, the name. Looked good.
> Last week the hard disc crashed. My last backup of the model was before
> Christmas, so I've lost the hull.
> That is the end of my Titanic project. I am not going to do the hull again.
> I started this to see what's possible with SDL, and that's quite a lot. Also
> memory wise it's alright, about 160MB.
> Thanks everybody for the comments. I felt I never was alone doing this.
> I'll probably start something else, don't know what yet. It's summer here in NZ,
> so plenty to do outside.
>
> Thanks again and see you later.
>
> Ton.
>
>
Oooh! That is a pity! I am very sorry that you stop the project; after
all, you have put more time and energy in all the decks and detail than
in the hull itself, haven't you? But I fully understand your reluctance
to start on that again. However, after some time, maybe your brain will
start to itch again and you will feel compelled to take up the project
again. Never say never...
--
Thomas
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"Ton" <ton### [at] gmailcom> wrote:
> During the Christmas and New Year period I kept on working on the hull, added
> the propellers, the name. Looked good.
> Last week the hard disc crashed. My last backup of the model was before
> Christmas, so I've lost the hull.
> That is the end of my Titanic project. I am not going to do the hull again.
> I started this to see what's possible with SDL, and that's quite a lot. Also
> memory wise it's alright, about 160MB.
> Thanks everybody for the comments. I felt I never was alone doing this.
> I'll probably start something else, don't know what yet. It's summer here in NZ,
> so plenty to do outside.
>
> Thanks again and see you later.
>
> Ton.
I am disappointed for you. At least you still have the experience.
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