 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Bald Eagle" <cre### [at] netscape net> wrote:
> "Ton" <nomail@nomail> wrote:
> > You all have big plans for me....
>
> Well as the future Royal Architect and Master Ship Builder for the His Most
> Exalted Majesty, the Lord High Emperor of POV-Ray, the rest of us support you
> completely.
>
> We have a PAC and a 501.c3 set up, PR and Marketing are working on your wardrobe
> and campaign slogan, and instead of those cheap flimsy plastic political signs,
> we're going with flat-screen monitors with a raytraced image, for better name
> reconition.
>
>
>
> Ton! Ton! Ton!
Thanks Bald Eagle, I'm highly honored!
As Royal Architect and Master Ship Builder I've been working the last week on
the deck cranes. Modesty does not allow me to say that I'm pleased with the
result, so I won't say that I am quite pleased with the result.
Cheers
Ton
Post a reply to this message
Attachments:
Download 'forum21.png' (1150 KB)
Preview of image 'forum21.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 1-10-2018 12:28, Ton wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>> "Ton" <nomail@nomail> wrote:
>>> You all have big plans for me....
>>
>> Well as the future Royal Architect and Master Ship Builder for the His Most
>> Exalted Majesty, the Lord High Emperor of POV-Ray, the rest of us support you
>> completely.
>>
>> We have a PAC and a 501.c3 set up, PR and Marketing are working on your wardrobe
>> and campaign slogan, and instead of those cheap flimsy plastic political signs,
>> we're going with flat-screen monitors with a raytraced image, for better name
>> reconition.
>>
>>
>>
>> Ton! Ton! Ton!
>
> Thanks Bald Eagle, I'm highly honored!
> As Royal Architect and Master Ship Builder I've been working the last week on
> the deck cranes. Modesty does not allow me to say that I'm pleased with the
> result, so I won't say that I am quite pleased with the result.
>
> Cheers
> Ton
>
I do not want to give you undue delusions (nor speaking of vanity, God
forbid) about your merits as a designer, so I wont tell you that you did
a perfect job.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 01/10/2018 11:28, Ton wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>> "Ton" <nomail@nomail> wrote:
>>> You all have big plans for me....
>>
>> Well as the future Royal Architect and Master Ship Builder for the His Most
>> Exalted Majesty, the Lord High Emperor of POV-Ray, the rest of us support you
>> completely.
>>
>> We have a PAC and a 501.c3 set up, PR and Marketing are working on your wardrobe
>> and campaign slogan, and instead of those cheap flimsy plastic political signs,
>> we're going with flat-screen monitors with a raytraced image, for better name
>> reconition.
>>
>>
>>
>> Ton! Ton! Ton!
>
> Thanks Bald Eagle, I'm highly honored!
> As Royal Architect and Master Ship Builder I've been working the last week on
> the deck cranes.
Now you are talking my language. I've spent years working on deck
cranes' SWL equipment. :)
> Modesty does not allow me to say that I'm pleased with the
> result, so I won't say that I am quite pleased with the result.
>
I must admit that it is not bad. ;)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I do not want to give you undue delusions (nor speaking of vanity, God
> forbid) about your merits as a designer, so I wont tell you that you did
> a perfect job.
Bedankt Thomas.
> Now you are talking my language. I've spent years working on deck
> cranes' SWL equipment. :)
There are more cranes coming, Stephen, on the well decks.
It's about three weeks since I've posted progress. I've not been idle, working
on the forecastle and aft- (or poop-)deck. A lot of smaller things.
I've also added the C-deck, and I am now thinking of a nice easy way to create
the hull between B-deck and C-deck. The two forward sections are polygons, and
the data for them
are located in arrays. So I want to create a loop, iterating over the vertices,
and create
triangles along the way. I'm afraid the normal vectors will require a bit of
math (vcross
and vnormalize come to mind). Interesting days ahead!
Here's the latest render of the bow:
Cheers
Ton.
Post a reply to this message
Attachments:
Download 'forum22.png' (1119 KB)
Preview of image 'forum22.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20-10-2018 2:46, Ton wrote:
> It's about three weeks since I've posted progress. I've not been idle, working
> on the forecastle and aft- (or poop-)deck. A lot of smaller things.
> I've also added the C-deck, and I am now thinking of a nice easy way to create
> the hull between B-deck and C-deck. The two forward sections are polygons, and
> the data for them
> are located in arrays. So I want to create a loop, iterating over the vertices,
> and create
> triangles along the way. I'm afraid the normal vectors will require a bit of
> math (vcross
> and vnormalize come to mind). Interesting days ahead!
That is going to be interesting. It is years ago that I mused about ship
hulls and the way to make them in POV. I abandoned at that time, turning
instead to the use of: http://www.delftship.net/ which does an excellent
job.
In a simple manner, I did some triangle mesh building in my Gancaloon
series years ago (I need to revisit one day!). I enjoyed to do that and
I learned a lot from the process. So, Do not let us wait for too long ;-)
> Here's the latest render of the bow:
>
Great stuff!
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here is the result of playing around with vectors and angles.
Looks like a nice round backside.....
Cheers
Ton.
Post a reply to this message
Attachments:
Download 'forum23.png' (1292 KB)
Preview of image 'forum23.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 28-10-2018 7:38, Ton wrote:
> Here is the result of playing around with vectors and angles.
> Looks like a nice round backside.....
>
Yes. There still seems to be a hint of angles in the curve though. Could
to be solved with a bit higher resolution of the mesh.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 28/10/2018 07:28, Thomas de Groot wrote:
> On 28-10-2018 7:38, Ton wrote:
>> Here is the result of playing around with vectors and angles.
>> Looks like a nice round backside.....
>>
I need to speak sternly. :-)
>
> Yes. There still seems to be a hint of angles in the curve though. Could
> to be solved with a bit higher resolution of the mesh.
>
Or an additional control point near the centre line. If it is a spline.
The ship is coming along. I can almost smell the coal fired boilers. :-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
You could make a "stealth Titanic", full of angles and straight areas in
between. ;-)
Don't take me serious.
But I have another proposal, on the serious side:
if you like the idea, I could give you the source code for my 1850s
river paddle-wheel steamboat, and you can place it beside your Titanic.
I use 1 unit as 1 meter.
---
http://www.avg.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 10/28/18 3:28 AM, Thomas de Groot wrote:
> On 28-10-2018 7:38, Ton wrote:
>> Here is the result of playing around with vectors and angles.
>> Looks like a nice round backside.....
>>
>
> Yes. There still seems to be a hint of angles in the curve though. Could
> to be solved with a bit higher resolution of the mesh.
>
I thought it actually looked more natural. They *were* bending and
riveting steel.
I can only find one picture of the stern (lots of drawings of it in the
air though...)
https://cdn.cnn.com/cnnnext/dam/assets/120405051718-titanic-ship-cobh-horizontal-large-gallery.jpg
--
dik
Rendered 1024 of 921600 pixels (0%)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |