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On 20-10-2018 2:46, Ton wrote:
> It's about three weeks since I've posted progress. I've not been idle, working
> on the forecastle and aft- (or poop-)deck. A lot of smaller things.
> I've also added the C-deck, and I am now thinking of a nice easy way to create
> the hull between B-deck and C-deck. The two forward sections are polygons, and
> the data for them
> are located in arrays. So I want to create a loop, iterating over the vertices,
> and create
> triangles along the way. I'm afraid the normal vectors will require a bit of
> math (vcross
> and vnormalize come to mind). Interesting days ahead!
That is going to be interesting. It is years ago that I mused about ship
hulls and the way to make them in POV. I abandoned at that time, turning
instead to the use of: http://www.delftship.net/ which does an excellent
job.
In a simple manner, I did some triangle mesh building in my Gancaloon
series years ago (I need to revisit one day!). I enjoyed to do that and
I learned a lot from the process. So, Do not let us wait for too long ;-)
> Here's the latest render of the bow:
>
Great stuff!
--
Thomas
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