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6 May 2024 14:03:03 EDT (-0400)
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From: Stephen
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 2 May 2016 11:33:02
Message: <5727732e$1@news.povray.org>
On 5/2/2016 4:20 PM, clipka wrote:
> (To be honest, I guess I'm not a book person anymore. I just don't find
> the time, opportunity and patience these days.)

Try audio books for a change.

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 2 May 2016 12:45:00
Message: <web.57278369aca34b78b488d9aa0@news.povray.org>
"Simon J. Cambridge" <nomail@nomail> wrote:

> (And the anomaly on the shoulder is a bit odd in that there is no light on that
> side and it seems to me that light is coming from behind, through the armour,
> which it shouldn't because the texture has no translucency. I have yet to work
> out what is going on there.)

Maybe try placing a box object there to shield the shoulder from any light.
Use the no_image, so that you can still "see through it" and see the shoulder,
but it will still cast a shadow, if light is indeed somehow coming from the
front.

(Some sort of tool to trace out light rays in the scene, with a setting so that
it would show x% of the rays would be neat, eh? )


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From: Alain
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 2 May 2016 20:09:21
Message: <5727ec31@news.povray.org>

> clipka <ano### [at] anonymousorg> wrote:
>> Am 02.05.2016 um 14:52 schrieb Simon J. Cambridge:
>>
>>> I also changed the lighting so that you can see SSLT occurring in one of the
>>> ears. It is probably manadatory to have SSLT occuring in at least one ear.
>>
>> Absolutely. For elves, that is. at least for elves. Orcs, not so much.
>> They usually wear it in their left ear though. Your hero is standing in
>> front of a mirror, right?
>>
>> As far as the shoulderwear is concerned: Well, what do you expect? Looks
>> to me like the thingumajigs receive light, with shadows from objects
>> further to the right that happen to almost coincide with the tips.
>> Nothing surprising to me there.

With a mesh, you sometimes see shadowing aretefacts where areas that 
look as if they should be illuminated been actualy unlit. The reverse 
may, albey more rarely, appen : Areas that "should" be unlit may actualy 
receive light.

Try scalling your model up by 10, and reduce mm_per_unit to 4 to 
compensate, and see what appen. It may be due to some floating point 
rounding errors.

>
> Actually, the being depicted is not an Elf! (And in making such a rash and
> unwarranted assumption you have seriously dented your credibility in the process
> - you need to read my books to find out more.)*

Depending on the source, an Elf may be as short as about 2' or less, all 
the way to about 12' tall.

>
> The 2.2 thing was an assumption on my part - me being lazy. I am just glad to
> find out where I have been going wrong all this time. I will also recalibrate
> for both mm_per_unit and translucency and see where I get, but I might still
> have to mess with the numbers as the being depicted is roughly ten feet tall.
> (You really need to read my books to find out more)**

Search a bit and you may find Elfes in the 10-12' range...

>
> So here is the question (throwing it out to all and sundry). What do you think
> of the texturing? Does it work?
>
> (And the anomaly on the shoulder is a bit odd in that there is no light on that
> side and it seems to me that light is coming from behind, through the armour,
> which it shouldn't because the texture has no translucency. I have yet to work
> out what is going on there.)
>
> Cheers,
>
> Simon.
>
> *An entirely innocent and fortuitous plug.
>
> **Another entirely innocent and fortuitous plug.
>
> www.landofthefirst.com
>
>
>
>


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From: Alain
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 2 May 2016 20:20:08
Message: <5727eeb8@news.povray.org>

> Oh, and one more thing...
>
> Am 02.05.2016 um 14:40 schrieb Simon J. Cambridge:
>> Points of note. The meshes need severe sub-division, the more the merrier. I
>> also ran the gamut of 20 to 50 mm_per_unit for SSLT and settled on 40.
>
> The mm_per_unit setting is not up for debate. Whatever distance in mm
> one POV-Ray unit of distance supposedly corresponds to, that's the exact
> value to plug in there.
>
> So suppose your elf is 190 units tall, then mm_per_unit must be set to
> 10, because we all know eleves stand 1.90 m tall. (Unless of course it's
> an elf, in which case mm_per_unit must be set to 1, because we all know
> elfs are 19 cm in height).
>
> All tweaking is to be done on the translucency parameter.
>

Ordinary Elf from D&D are around 5' tall, but those from Athas are 7' 
tall and polar Elf are 7.5'.
Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8' 
tall.
I've seen some as short as 5cm all the way up to 3m tall in a variety of 
other settings.
The height variations are *MUCH* larger that those among Humans. That 
mean that any hight you give to your elf is exact.


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From: Thomas de Groot
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 3 May 2016 03:00:49
Message: <57284ca1$1@news.povray.org>
On 2-5-2016 17:20, clipka wrote:
> Am 02.05.2016 um 16:47 schrieb Simon J. Cambridge:
>
>> Actually, the being depicted is not an Elf! (And in making such a rash and
>> unwarranted assumption you have seriously dented your credibility in the process
>> - you need to read my books to find out more.)*
>
> What -- and delay POV-Ray development? No way! ;)
>
> (To be honest, I guess I'm not a book person anymore. I just don't find
> the time, opportunity and patience these days.)

Sad! Sad! Sad!  :-)

>
>> have to mess with the numbers as the being depicted is roughly ten feet tall.
>> (You really need to read my books to find out more)**
>
> Must be a troll then.
> A seriously skinny one. You need to feed it better. :P

Watch out! You are well on the way to make an enemy for life ;-)

>
> random association: https://youtu.be/cITjfIMXN0g
>


-- 
Thomas


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From: Cousin Ricky
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 3 May 2016 15:45:01
Message: <web.5728ff04aca34b7887fca9f40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> POV-Ray 3.6 already supported the "assumed_gamma" statement.
> Half-heartedly, but it did.

And so did 3.5, for that matter.


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From: Cousin Ricky
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 3 May 2016 15:45:02
Message: <web.5728ff6daca34b7887fca9f40@news.povray.org>
Alain <kua### [at] videotronca> wrote:
> Ordinary Elf from D&D are around 5' tall, but those from Athas are 7'
> tall and polar Elf are 7.5'.
> Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8'
> tall.

Do you all still use ' in Canada?


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From: clipka
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 3 May 2016 16:34:29
Message: <57290b55$1@news.povray.org>
Am 03.05.2016 um 21:43 schrieb Cousin Ricky:
> Alain <kua### [at] videotronca> wrote:
>> Ordinary Elf from D&D are around 5' tall, but those from Athas are 7'
>> tall and polar Elf are 7.5'.
>> Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8'
>> tall.
> 
> Do you all still use ' in Canada?

Maybe not, but the authors of fantasy roleplay games -- most of which
are Americans -- still do.


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From: Stephen
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 3 May 2016 17:22:28
Message: <57291694$1@news.povray.org>
On 5/3/2016 9:34 PM, clipka wrote:
> Am 03.05.2016 um 21:43 schrieb Cousin Ricky:
>> Alain <kua### [at] videotronca> wrote:
>>> Ordinary Elf from D&D are around 5' tall, but those from Athas are 7'
>>> tall and polar Elf are 7.5'.
>>> Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8'
>>> tall.
>>
>> Do you all still use ' in Canada?
>
> Maybe not, but the authors of fantasy roleplay games -- most of which
> are Americans -- still do.
>

And I do too.
Along with " for inches.

-- 

Regards
     Stephen


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From: Alain
Subject: Re: Irid vs SSLT redux (with less assumed gamma)
Date: 4 May 2016 12:36:00
Message: <572a24f0$1@news.povray.org>

> Alain <kua### [at] videotronca> wrote:
>> Ordinary Elf from D&D are around 5' tall, but those from Athas are 7'
>> tall and polar Elf are 7.5'.
>> Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8'
>> tall.
>
> Do you all still use ' in Canada?
>
>

Yes.


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