POV-Ray : Newsgroups : povray.binaries.images : Irid vs SSLT redux (with less assumed gamma) : Re: Irid vs SSLT redux (with less assumed gamma) Server Time
18 May 2024 23:57:36 EDT (-0400)
  Re: Irid vs SSLT redux (with less assumed gamma)  
From: Alain
Date: 2 May 2016 20:20:08
Message: <5727eeb8@news.povray.org>

> Oh, and one more thing...
>
> Am 02.05.2016 um 14:40 schrieb Simon J. Cambridge:
>> Points of note. The meshes need severe sub-division, the more the merrier. I
>> also ran the gamut of 20 to 50 mm_per_unit for SSLT and settled on 40.
>
> The mm_per_unit setting is not up for debate. Whatever distance in mm
> one POV-Ray unit of distance supposedly corresponds to, that's the exact
> value to plug in there.
>
> So suppose your elf is 190 units tall, then mm_per_unit must be set to
> 10, because we all know eleves stand 1.90 m tall. (Unless of course it's
> an elf, in which case mm_per_unit must be set to 1, because we all know
> elfs are 19 cm in height).
>
> All tweaking is to be done on the translucency parameter.
>

Ordinary Elf from D&D are around 5' tall, but those from Athas are 7' 
tall and polar Elf are 7.5'.
Those from Elfquest are about 2.5 to 3', while the Ancients are 7 to 8' 
tall.
I've seen some as short as 5cm all the way up to 3m tall in a variety of 
other settings.
The height variations are *MUCH* larger that those among Humans. That 
mean that any hight you give to your elf is exact.


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