POV-Ray : Newsgroups : povray.binaries.images : Irid vs SSLT redux (with less assumed gamma) : Re: Irid vs SSLT redux (with less assumed gamma) Server Time
6 May 2024 11:53:44 EDT (-0400)
  Re: Irid vs SSLT redux (with less assumed gamma)  
From: Bald Eagle
Date: 2 May 2016 12:45:00
Message: <web.57278369aca34b78b488d9aa0@news.povray.org>
"Simon J. Cambridge" <nomail@nomail> wrote:

> (And the anomaly on the shoulder is a bit odd in that there is no light on that
> side and it seems to me that light is coming from behind, through the armour,
> which it shouldn't because the texture has no translucency. I have yet to work
> out what is going on there.)

Maybe try placing a box object there to shield the shoulder from any light.
Use the no_image, so that you can still "see through it" and see the shoulder,
but it will still cast a shadow, if light is indeed somehow coming from the
front.

(Some sort of tool to trace out light rays in the scene, with a setting so that
it would show x% of the rays would be neat, eh? )


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