|
|
"Simon J. Cambridge" <nomail@nomail> wrote:
> (And the anomaly on the shoulder is a bit odd in that there is no light on that
> side and it seems to me that light is coming from behind, through the armour,
> which it shouldn't because the texture has no translucency. I have yet to work
> out what is going on there.)
Maybe try placing a box object there to shield the shoulder from any light.
Use the no_image, so that you can still "see through it" and see the shoulder,
but it will still cast a shadow, if light is indeed somehow coming from the
front.
(Some sort of tool to trace out light rays in the scene, with a setting so that
it would show x% of the rays would be neat, eh? )
Post a reply to this message
|
|