|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"LanuHum" <Lan### [at] yandexru> wrote:
> Thank you!
> When I see your images, I see myself the impotent man.
> The blender doesn't rescue.
> I am interested in the maximum opportunities of CPU of a normal linux-desktop
>
> The motherboard supports 64 Gb?
> My computer has 16 Gb RAM and swap = 25 Gb
> If the scene uses more than 40 Gb memory: problem!!! :)))))
First, since "Avatar" an amateur doesn't seem to have any chance to generate
real 3D art anymore - at least this is my opinion.
All we do is just for fun. For me this insight is kind of relieving.
So I forget having to make nice images - if an idea works, fine - otherwise it
gets stored...
Second, I use win7 and swapping is nearly impossible nowadays.
My main render machine has 32 GB and I plan to upgrade to the maximum of 64 GB
(sic!). This is not only because of the motherboard, my processor (i7-5960X 3.0
GHz) doesn't support more than that IIRC.
I haven't seen a 40 GB scene yet, but perhaps I generate one - it should be easy
without meshes...
Happy rendering
Norbert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> the scene was inspired by Lee Griggs
> (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
>
Yes, really inspiring... I just have the urge to plagiarize him.
> The ground consists of >2 million prisms with height and color
> determined by a crackle-based function.
>
> Not pointillism, but points can be seen when enlarged. I like the
> smallest details being subpixel size...
Somehow I like this part rendering better than the whole image:
subpixel detail is nice, but actually seeing all that nice detail is
better. :)
--
jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>
> > the scene was inspired by Lee Griggs
> > (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
> >
> > The ground consists of >2 million prisms with height and color determined by a
> > crackle-based function
>
> Some of that looks like stuff I spilled on my lab bench when I was an organic
> chemist, and then it crystallized as it evaporated...
>
> That looks like a lot of imaginative fun, and all I can say is - WOW - that's a
> really great image that will be fun to explore. :)
> Thanks as always for sharing your talent.
Your are a chemist - nice to meet a colleague!
Crystals are right keyword! I thought of replacing the prisms with Jaime Vives
crystals - hmm wait, why not doing it...
Norbert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Somehow I like this part rendering better than the whole image:
> subpixel detail is nice, but actually seeing all that nice detail is
> better. :)
>
> --
> jaime
Hi Jaime,
I know what you mean :-)
But in order to maximise peak memory I placed more details...
In fact I made a 32.000x18.000 image and scaled it down via Photoshop. For me
this way is more effective than rendering with AA 0.00 +am2 +r4 or so. The parts
are from a 8000x4500 image version.
My hope is to get soon better monitors on the market together with faster
networks - 1920x1080 images have severe quality restraints! ;-)
I remember the old days with 800x600 images...
In the meantime I play with your crystals code to replace the prisms in my image
(I hope they don't rise the memory need).
Norbert
Post a reply to this message
Attachments:
Download 'part2.jpg' (700 KB)
Preview of image 'part2.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 3/19/2016 6:59 PM, Norbert Kern wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I'll have some of what your smoking. :-)
>>
>> Pointillism in PovRay? +1
>
>
> Hi Stephen,
>
> the scene was inspired by Lee Griggs
> (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
>
> The ground consists of >2 million prisms with height and color determined by a
> crackle-based function.
>
> Not pointillism, but points can be seen when enlarged. I like the smallest
> details being subpixel size...
>
>
It is good. Now I want one with the camera offset so I can make a
stereogram. ;-)
You make me want to revisit my "Machine at the centre of the Earth"
animation.
> Norbert
>
> p.s. I'm sorry not reading your private email in time. I'll take care next time.
>
No worries. It did mean that I had to take off my socks to do the
counting. ;-)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very good. I love the fact that you could achieve such a result without
light_source. Now I wish to experiment this too in the future.
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> total nonsense, but fun to make...
>
> No radiosity, no lightsources, only reflections and some emitting media - this
> gives high render speeds (3400 PPS).
>
> >14 Million finite objects cause high memory load (>26 GB). Sometimes I had to
restart before making a full render, o
th
> erwise the render failed after 80 min parsing time.
> This is strange, because I know scenes with 18 million objects and >30 GB memory
> need, rendering without problems...
>
> Anyway - this is my entry for the current TC-RTC round.
>
>
> Norbert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> Very good. I love the fact that you could achieve such a result without
> light_source. Now I wish to experiment this too in the future.
Thank you!
The method is very simple. It is similar to what I did in my last images (
http://news.povray.org/povray.binaries.images/thread/%3Cweb.56d73e91a21f2b01ee9ab14f0%40news.povray.org%3E/
).
The source for the top right one (Primitives1.pov) contains the method, but is
less memory-intensive than the current image.
Norbert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Norbert Kern wrote on 20/03/2016 0.16:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>
>
>
>
Impressive images!
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here is my final version.
Only two changes -
hexagonal "crystals" instead of prisms (thanks to JVP),
updated and blurry shuttle texture.
Full source is here -
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.56f6c7cb60a8fcae1d8585d00%40news.povray.org%3E/
..
Scene used ca. 30 GB memory, so be careful...
Next week I'll update my render machine to 64 GB - are there any tips for a
scene using this amount of RAM?
Norbert
Post a reply to this message
Attachments:
Download 'alien collider.jpg' (825 KB)
Preview of image 'alien collider.jpg'
|
|
| |
| |
|
|
|
|
| |