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Blender particles, export to Povray. Takes longer to render than I expected.
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Attachments:
Download 'totoro.png' (106 KB)
Preview of image 'totoro.png'
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On 6-10-2014 9:33, jhu wrote:
> Blender particles, export to Povray. Takes longer to render than I expected.
>
Looking good. How many 'hairs' are there?
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 6-10-2014 9:33, jhu wrote:
> > Blender particles, export to Povray. Takes longer to render than I expected.
> >
> Looking good. How many 'hairs' are there?
>
> Thomas
505000 hairs. They're exported as sphere_sweeps.
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"jhu" <nomail@nomail> wrote:
> Blender particles, export to Povray. Takes longer to render than I expected.
Unfortunately, has no faster way of display of curved hair of Povray
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On 10/06/2014 03:33 AM, jhu wrote:
> Blender particles, export to Povray. Takes longer to render than I expected.
>
Looks cool.
As for render performance, I wonder if this not the kind of scene which
would benefit from Pov-Ray 3.7's relatively new "BSP (Binary Space
Partitioning) tree bounding" ?
I played with the option 3-4yrs back. For me it sometimes helped, but
more often not. I though, tend to do a lot of scenes with just a few
shapes. With 500K objects front to back maybe +BM2 would really help?
Bill P.
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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 10/06/2014 03:33 AM, jhu wrote:
> > Blender particles, export to Povray. Takes longer to render than I expected.
> >
> Looks cool.
>
> As for render performance, I wonder if this not the kind of scene which
> would benefit from Pov-Ray 3.7's relatively new "BSP (Binary Space
> Partitioning) tree bounding" ?
>
> I played with the option 3-4yrs back. For me it sometimes helped, but
> more often not. I though, tend to do a lot of scenes with just a few
> shapes. With 500K objects front to back maybe +BM2 would really help?
>
> Bill P.
+BM2 was set. It took 12 hours to render (vs. 10s in Blender), although 500k
hairs is also a little overkill for something this small.
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"jhu" <nomail@nomail> wrote:
>
> +BM2 was set. It took 12 hours to render (vs. 10s in Blender), although 500k
> hairs is also a little overkill for something this small.
In my version of the exporter if hair aren't bent, it is possible to use
alternative of sphere_sweep - cone
On a screenshot time of a render of a ball is well visible: 4 minutes at the
same 500000 particles (processor - i3)
You can address to the developer of the official exporter (Mr) that he added the
same opportunity
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Attachments:
Download 'round_hair.blend.jpg' (352 KB)
Preview of image 'round_hair.blend.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> "jhu" <nomail@nomail> wrote:
> >
> > +BM2 was set. It took 12 hours to render (vs. 10s in Blender), although 500k
> > hairs is also a little overkill for something this small.
>
> In my version of the exporter if hair aren't bent, it is possible to use
> alternative of sphere_sweep - cone
> On a screenshot time of a render of a ball is well visible: 4 minutes at the
> same 500000 particles (processor - i3)
> You can address to the developer of the official exporter (Mr) that he added the
> same opportunity
I see. Unfortunately, I combed the hairs. So they're not straight anymore. Well,
it's just a test render. I'll hopefully have more interesting stuff to show
later.
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