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On 10/06/2014 03:33 AM, jhu wrote:
> Blender particles, export to Povray. Takes longer to render than I expected.
>
Looks cool.
As for render performance, I wonder if this not the kind of scene which
would benefit from Pov-Ray 3.7's relatively new "BSP (Binary Space
Partitioning) tree bounding" ?
I played with the option 3-4yrs back. For me it sometimes helped, but
more often not. I though, tend to do a lot of scenes with just a few
shapes. With 500K objects front to back maybe +BM2 would really help?
Bill P.
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