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From: Norbert Kern
Subject: render2painting
Date: 28 Sep 2014 10:25:02
Message: <web.542818d87e55bb45abef77bb0@news.povray.org>
we know several approaches to let renders look like a painting.
Here I refer to recent postings of Nekar Xenos (e.g.
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).


http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).

Here are two approaches - the first one uses the original scene setup and
"shoots" objects to the appropriate position.
I'll soon post an example pov scene...


Norbert


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From: Norbert Kern
Subject: Re: render2painting
Date: 28 Sep 2014 11:40:01
Message: <web.54282b0a46a0060aabef77bb0@news.povray.org>
The second approach circumvents an obvious problem - alpha-mapped objects.

Here a depthmap of the scene is used as a heightfield and objects are placed and
rotated according to it.
Obviously there is some room to improvements...


Norbert


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From: Stephen
Subject: Re: render2painting
Date: 28 Sep 2014 13:02:55
Message: <54283f3f$1@news.povray.org>
On 28/09/2014 15:20, Norbert Kern wrote:
> we know several approaches to let renders look like a painting.
> Here I refer to recent postings of Nekar Xenos (e.g.
>
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).
>

>
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).
>
> Here are two approaches - the first one uses the original scene setup and
> "shoots" objects to the appropriate position.
> I'll soon post an example pov scene...
>
>
>



Nice work Norbert but the two links are the same. :-(

IIRC Nekar's was more primitive and energetic "in tune" with his 
subject. :-)

>
>


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: render2painting
Date: 28 Sep 2014 13:05:23
Message: <54283fd3@news.povray.org>
On 28/09/2014 16:38, Norbert Kern wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
>

Very interesting for both the technique and image.


-- 

Regards
     Stephen


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From: Norbert Kern
Subject: Re: render2painting
Date: 28 Sep 2014 13:40:01
Message: <web.542846bc46a0060aabef77bb0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> Nice work Norbert but the two links are the same. :-(

> Regards
>      Stephen

sorry - here the right link (for the community)... -
http://news.povray.org/povray.binaries.images/thread/%3Cweb.51930727544d69f8f9905c70%40news.povray.org%3E/
..


Norbert


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From: LanuHum
Subject: Re: render2painting
Date: 28 Sep 2014 13:45:01
Message: <web.542848dd46a0060a7a3e03fe0@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
>
> Norbert

Beautifully!
But, I understood nothing how you achieve such result (???)
You can set a code example?


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From: Norbert Kern
Subject: Re: render2painting
Date: 28 Sep 2014 14:05:00
Message: <web.54284cb946a0060aabef77bb0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> Very interesting for both the technique and image.

Thank you very much - in fact originally only a test case - with time I "learned
to" love the scene ...
(http://news.povray.org/povray.binaries.images/thread/%3Cweb.4f624250b5209546dc4ffc880@news.povray.org%3E/)


Norbert


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From: Norbert Kern
Subject: Re: render2painting
Date: 28 Sep 2014 15:00:00
Message: <web.542859ec46a0060aabef77bb0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:

> Beautifully!
> But, I understood nothing how you achieve such result (???)
> You can set a code example?

Of course - at least it will be a part of my "300 materials" update - it will
include many postprocessing tools like those...

Inversely I`ld be happy to understand Blender like you - I didn't even achieve
to install your blender2pov tool on Win7 64 bit...



Norbert


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From: s day
Subject: Re: render2painting
Date: 28 Sep 2014 16:50:01
Message: <web.5428745746a0060ab9cb1c270@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
>
> Norbert

The results are excellent, they are both great images, I think this is my
favourite though for the effect but to be sure I think I would have to see the
same scene with each effect applied..

Sean


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From: Norbert Kern
Subject: Re: render2painting
Date: 28 Sep 2014 18:00:01
Message: <web.5428842246a0060aabef77bb0@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:

> to be sure I think I would have to see the
> same scene with each effect applied..
>
> Sean

Good idea Sean,
though it will take a day or more, the images swallow resources like nothing I
did before.


Norbert


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