"Norbert Kern" <nor### [at] t-onlinede> wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
>
> Norbert
Beautifully!
But, I understood nothing how you achieve such result (???)
You can set a code example?
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