On 28/09/2014 16:38, Norbert Kern wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
>
Very interesting for both the technique and image.
--
Regards
Stephen
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