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Me all interests about Povray
http://atrey.karlin.mff.cuni.cz/~0rfelyus/
RBezier
This patch is the last in my series of patches for POV-Ray. It extends POV-Ray
by ray tracing of trimmed rational Bezier surface patches using Bezier clipping
(as described by Nishita, Sederberg and Kakimoto).
ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/examples/trims-b.png
I didn't find in Povray-3.7 opportunity to create bezier patch
Good idea for creation of leaves
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Attachments:
Download 'trims-b.png' (6 KB)
Preview of image 'trims-b.png'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Me all interests about Povray
> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>
This page is closer in time to the pyramids than to the moon landing.
B. Gimeno
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"B. Gimeno" <nomail@nomail> wrote:
> This page is closer in time to the pyramids than to the moon landing.
> B. Gimeno
I understand it, but it would be desirable to learn:
1 . Why remained unaddressed for so many years?
2 . Whether developers want to add now it in the source codes?
3 . Whether the patch if independently to try to use it will be applied?
All new is well forgotten old :)
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Le 26/04/2014 12:45, LanuHum nous fit lire :
> "B. Gimeno" <nomail@nomail> wrote:
>
>> This page is closer in time to the pyramids than to the moon landing.
>> B. Gimeno
>
> I understand it, but it would be desirable to learn:
> 1 . Why remained unaddressed for so many years?
> 2 . Whether developers want to add now it in the source codes?
> 3 . Whether the patch if independently to try to use it will be applied?
I have a problem understanding point 3, probably my lack of grammar.
To push point 2, with the new system of source for povray 3.7, you can
have your own derivative of povray on github: with enough interests, it
might even end as a pull request.
For point 1, no clue. may be a lack of something ?
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Le_Forgeron <jgr### [at] freefr> wrote:
>
> I have a problem understanding point 3, probably my lack of grammar.
>
> To push point 2, with the new system of source for povray 3.7, you can
> have your own derivative of povray on github: with enough interests, it
> might even end as a pull request.
>
> For point 1, no clue. may be a lack of something ?
I too understood nothing that you here wrote to me.
Here patch for Povray-3.02:
ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/
I understood, you know it, but it isn't interesting to you?
You advise me to study C++, the source Povray-3.7 code and to take part in
development of own version?
Thanks! :)
I will better throw out the computer :)
I too wanted that my exporter was useful to someone such to what I write it,
but, it appeared, it is necessary for nobody.
Then, I won't ask you about opencl. :)
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Le 26/04/2014 14:38, LanuHum nous fit lire :
> Le_Forgeron <jgr### [at] freefr> wrote:
>>
>> I have a problem understanding point 3, probably my lack of grammar.
>>
>> To push point 2, with the new system of source for povray 3.7, you can
>> have your own derivative of povray on github: with enough interests, it
>> might even end as a pull request.
>>
>> For point 1, no clue. may be a lack of something ?
>
> I too understood nothing that you here wrote to me.
> Here patch for Povray-3.02:
> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/
>
> I understood, you know it, but it isn't interesting to you?
The license might be a problem, unless I misread it.
The site is cz, your email is ru, so I guess you are not the author of
the patch.
>
> You advise me to study C++, the source Povray-3.7 code and to take part in
> development of own version?
>
> Thanks! :)
> I will better throw out the computer :)
>
> I too wanted that my exporter was useful to someone such to what I write it,
> but, it appeared, it is necessary for nobody.
Do you have a modeler for rbezier ?
Or a killing-picture with them ? (like in "killing-application" of the
Internet bubble)
>
>
> Then, I won't ask you about opencl. :)
What's the relation ?
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On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote:
> Me all interests about Povray
> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>
> RBezier
> This patch is the last in my series of patches for POV-Ray. It extends
> POV-Ray
> by ray tracing of trimmed rational Bezier surface patches using Bezier
> clipping
> (as described by Nishita, Sederberg and Kakimoto).
> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/examples/trims-b.png
>
> I didn't find in Povray-3.7 opportunity to create bezier patch
> Good idea for creation of leaves
If I understand correctly this could have helped me when I made my bass
for cutting the c-holes from the sound-box.
--
-Nekar Xenos-
Post a reply to this message
Attachments:
Download 'copy-(2)-of-bassnotes.png' (1705 KB)
Preview of image 'copy-(2)-of-bassnotes.png'
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Le_Forgeron <jgr### [at] freefr> wrote:
> >
> > I too wanted that my exporter was useful to someone such to what I write it,
> > but, it appeared, it is necessary for nobody.
Sorry!
>
> Do you have a modeler for rbezier ?
> Or a killing-picture with them ? (like in "killing-application" of the
> Internet bubble)
You - master in C++
> > Then, I won't ask you about opencl. :)
>
> What's the relation ?
Povray loses on speed, exactly, because of a stubborn position........
The big problem to redistribute calculations on the videocard?
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"Nekar Xenos" <nek### [at] gmailcom> wrote:
>
> If I understand correctly this could have helped me when I made my bass
> for cutting the c-holes from the sound-box.
>
> --
> -Nekar Xenos-
Your guitar - small that I can make.
Simply, I can't brag: God doesn't resolve!
My task - to help all!
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Post a reply to this message
Attachments:
Download 'egg.png' (113 KB)
Preview of image 'egg.png'
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