|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Fascinating. Your aliens are /really/ aliens, and not some
green-skinned, humanoid bipeds. This makes them truly the end product of
extraterrestrial evolution. Looking forward to see further developments,
especially your space ship interiors accommodating these creatures.
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>> Another really cool alien, Pekka. Your game project sounds very ambitious, when
>> do you expect it to be ready for user testing? What platform(s) are you
>> targeting?
>
> To give a bit more info about the project, it will be an out-of-this-world text
> adventure/exploration with still images in addition, thus somewhat old school
> stuff coming up. The coding is done in QB64, and I'm aiming for at least Win and
> Mac versions, perhaps even Linux later on. As the project goes on, I'll be
> putting up an official site for it (probably in a form of a blog), and my goal
> is to have a playable beta test version of some sort by the end of this year or
> so, ofc depending on how all other life allows me. For next I'm starting with
> some space ship interiors, so now it'll be just countless and countless of hours
> of modelling and POVing ahead, hehe. =)
>
QB? That stand for Quick Basic? Did you look at some other programming
language that will allow you to have shorter, easier to code/maintain
source code, and a smaller and faster executable? Also, QB is imfamous
for exposing any vulnerability of the OS, and I don't think that you'll
be able to port your programm to a Mac or Linux, at least without the
need to use some emulator...
Alain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi(gh)!
On 01.03.2014 02:06, Alain wrote:
> QB? That stand for Quick Basic?
Obviously... look here: http://www.qb64.net
See you in Khyberspace!
Yadgar
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alain <kua### [at] videotronca> wrote:
>
> QB? That stand for Quick Basic? Did you look at some other programming
> language that will allow you to have shorter, easier to code/maintain
> source code, and a smaller and faster executable? Also, QB is imfamous
> for exposing any vulnerability of the OS, and I don't think that you'll
> be able to port your programm to a Mac or Linux, at least without the
> need to use some emulator...
QB64 is available for Win, Mac and Linux, so making different versions wouldn't
become an issue. I've naturally tried to look at other programming languages as
well, but as I'm not a coder in the 1st place, I'd have to start from the very
basics and it'd take quite a long time to learn something completely new in a
way that I could realistically produce anything I've already come up so far with
my project. With QB64 I'm able to have use of my old Qbasic text adventure
templates from the past and just add the still images in the code with very
little changes in the end. Of course, probably any other programming language
would be a lot better hands down, but I have to keep things on a realistic level
as well, ie. what I can do with the very low level coding skills I have and the
programs/language(s) I've got rather painless access to. But ofc, everything is
still a work in progress and a lot of stuff can change along the road. Perhaps
I'll check on something else at some point again to give it a try. =)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>Pekka Aho on date 01/03/2014 16.40 wrote:
> QB64 is available for Win, Mac and Linux, so making different versions wouldn't
> become an issue. I've naturally tried to look at other programming languages as
> well, but as I'm not a coder in the 1st place, I'd have to start from the very
> basics and it'd take quite a long time to learn something completely new in a
> way that I could realistically produce anything I've already come up so far with
> my project. With QB64 I'm able to have use of my old Qbasic text adventure
> templates from the past and just add the still images in the code with very
> little changes in the end. Of course, probably any other programming language
> would be a lot better hands down, but I have to keep things on a realistic level
> as well, ie. what I can do with the very low level coding skills I have and the
> programs/language(s) I've got rather painless access to. But ofc, everything is
> still a work in progress and a lot of stuff can change along the road. Perhaps
> I'll check on something else at some point again to give it a try. =)
>
Once upon a time there was a simple way to realize text adventure games
(http://en.wikipedia.org/wiki/Zork_Implementation_Language).
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Paolo Gibellini <p.g### [at] gmailcom> wrote:
>
> Once upon a time there was a simple way to realize text adventure games
> (http://en.wikipedia.org/wiki/Zork_Implementation_Language).
> Paolo
Ah, that one, I'm aware of it ofc, and already been trying it as well some time
back, but unfortunately didn't really find it to be my cup of tea. :-/ I'm
however still considering other choices to the QB64 just in case.
Along the road in my search for a sensible solution, I once came across this:
http://www.coolbasic.com/index.php?lang=en
Perhaps giving that one a try again, as it's BASIC-like thus shouldn't be too
complex stuff afterall, and designed especially for game making, so it could
have the right kind of tools pretty much right there.
Yes, I admit, I'm a lot into rather obscure ways in doing things. :D
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>Pekka Aho on date 03/03/2014 9.49 wrote:
> Ah, that one, I'm aware of it ofc, and already been trying it as well some time
> back, but unfortunately didn't really find it to be my cup of tea. :-/ I'm
> however still considering other choices to the QB64 just in case.
>
> Along the road in my search for a sensible solution, I once came across this:
> http://www.coolbasic.com/index.php?lang=en
>
> Perhaps giving that one a try again, as it's BASIC-like thus shouldn't be too
> complex stuff afterall, and designed especially for game making, so it could
> have the right kind of tools pretty much right there.
>
> Yes, I admit, I'm a lot into rather obscure ways in doing things. :D
>
After all, could be fun to do sometimes something in BASIC...
;-)
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 01/03/2014 3:40 PM, Pekka Aho wrote:
> Alain <kua### [at] videotronca> wrote:
>>
>> QB? That stand for Quick Basic? Did you look at some other programming
>> language that will allow you to have shorter, easier to code/maintain
>> source code, and a smaller and faster executable? Also, QB is imfamous
>> for exposing any vulnerability of the OS, and I don't think that you'll
>> be able to port your programm to a Mac or Linux, at least without the
>> need to use some emulator...
>
> QB64 is available for Win, Mac and Linux, so making different versions wouldn't
> become an issue. I've naturally tried to look at other programming languages as
> well, but as I'm not a coder in the 1st place, I'd have to start from the very
> basics and it'd take quite a long time to learn something completely new in a
> way that I could realistically produce anything I've already come up so far with
> my project. With QB64 I'm able to have use of my old Qbasic text adventure
> templates from the past and just add the still images in the code with very
> little changes in the end. Of course, probably any other programming language
> would be a lot better hands down, but I have to keep things on a realistic level
> as well, ie. what I can do with the very low level coding skills I have and the
> programs/language(s) I've got rather painless access to. But ofc, everything is
> still a work in progress and a lot of stuff can change along the road. Perhaps
> I'll check on something else at some point again to give it a try. =)
>
That describes me and my situation. So thank you, Pekka. I have
downloaded it and if I ever get the time. I will resurrect my "rippling
water" project. Similar to Tim Nikias's "Liquid-Surface-Simulation-Macros"
http://www.nolights.de/downloads.html#lssm
--
Regards
Stephen
I solemnly promise to kick the next angle, I see.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 8-3-2014 9:48, Stephen wrote:
> That describes me and my situation. So thank you, Pekka. I have
> downloaded it and if I ever get the time. I will resurrect my "rippling
> water" project. Similar to Tim Nikias's "Liquid-Surface-Simulation-Macros"
>
> http://www.nolights.de/downloads.html#lssm
>
Oh! Thanks for reminding me of the LSSM! Has been dormant and gathering
dust in a hidden nook of my collection just when I may have need of it.
See my latest image :-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 08/03/2014 12:18 PM, Thomas de Groot wrote:
> On 8-3-2014 9:48, Stephen wrote:
>> That describes me and my situation. So thank you, Pekka. I have
>> downloaded it and if I ever get the time. I will resurrect my "rippling
>> water" project. Similar to Tim Nikias's
>> "Liquid-Surface-Simulation-Macros"
>>
>> http://www.nolights.de/downloads.html#lssm
>>
>
> Oh! Thanks for reminding me of the LSSM! Has been dormant and gathering
> dust in a hidden nook of my collection just when I may have need of it.
> See my latest image :-)
>
I see what you mean. You could have ripples from a pipe dripping into
the pool. Or from shock waves, whatever looks good.
I like the atmosphere of your latest and the pipes are very good.
--
Regards
Stephen
I solemnly promise to kick the next angle, I see.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|