POV-Ray : Newsgroups : povray.binaries.images : Rectangular Mazes Server Time
20 May 2024 16:46:27 EDT (-0400)
  Rectangular Mazes (Message 31 to 37 of 37)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Samuel Benge
Subject: Re: Rectangular Mazes
Date: 18 Feb 2012 14:45:01
Message: <web.4f3ffedb7cb043dfe11bd4690@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 15.02.2012 18:18, schrieb Samuel Benge:
>
> > Any mesh can be converted into a 1024*256*1024 fully destructible voxel world,
> > though closed meshes work best. Attached is a screen shot showing an entrance (1
> > of 2) to the right and a blasted area to the left. The maze is solvable, and any
> > room within it can be accessed. For this particular model I displaced the
> > surfaces a bit, baked a procedural texture to the mesh and pasted a bunch of
> > markers all over it, though you can't see them here. Not the best vantage point,
> > I'll admit. It's something you would just have to play to appreciate :D
>
> Why does that remind me of TNT experiments in Minecraft? :-)

Thanks a lot, Christoph: because of you I feel terrible today :( I've run across
the name, "Minecraft," many, many times during countless searches, but always
assumed it was some sort of Starcraft sequel or knockoff. Now I know the truth,
but the truth is painful!


Post a reply to this message

From: Darren New
Subject: Re: Rectangular Mazes
Date: 18 Feb 2012 23:00:44
Message: <4f4073ec$1@news.povray.org>
On 2/11/2012 16:21, Christian Froeschlin wrote:
> exercises in the introduction to computer science course I took way

There are a bunch of algorithms with different trade-offs.
https://secure.wikimedia.org/wikipedia/en/wiki/Maze_generation_algorithm
I generally go back to Prim's, because it's more flexible. For example, you 
can put "no-go" zones, you can put "big open room" zones, and it's pretty 
trivial to turn into a maze algorithm with bridges and tunnels.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: Darren New
Subject: Re: Rectangular Mazes
Date: 18 Feb 2012 23:04:10
Message: <4f4074ba$1@news.povray.org>
On 2/11/2012 10:23, Robert McGregor wrote:
> To play with maze shadows I turned the maze boxes into "maze lamps" for this
> version. The floor also uses my original 100x100 unit orthographic example as a
> bump map.

Very neat. I would love to see this sold as a poster.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: Darren New
Subject: Re: Rectangular Mazes
Date: 18 Feb 2012 23:05:41
Message: <4f407515$1@news.povray.org>
On 2/14/2012 12:30, andrel wrote:
> Attached is something I called Darrenworld, so I know at least one of the
> participants in that discussion.

I wondered how my name got in there! :-)


-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: andrel
Subject: Re: Rectangular Mazes
Date: 19 Feb 2012 10:00:56
Message: <4F410EA7.1080309@gmail.com>
On 19-2-2012 5:05, Darren New wrote:
> On 2/14/2012 12:30, andrel wrote:
>> Attached is something I called Darrenworld, so I know at least one of the
>> participants in that discussion.
>
> I wondered how my name got in there! :-)
>

At the time I did not know how to make a more real mountains and rivers 
version, so I used cylinders and boolean expressions. Now I know. I am a 
bit busy with a problem at my work, but soon I will make a more 
convincing world, that will still carry your name. ;)



-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


Post a reply to this message

From: Darren New
Subject: Re: Rectangular Mazes
Date: 19 Feb 2012 13:52:16
Message: <4f4144e0$1@news.povray.org>
On 2/19/2012 7:00, andrel wrote:
> On 19-2-2012 5:05, Darren New wrote:
>> On 2/14/2012 12:30, andrel wrote:
>>> Attached is something I called Darrenworld, so I know at least one of the
>>> participants in that discussion.
>>
>> I wondered how my name got in there! :-)
>>
>
> At the time I did not know how to make a more real mountains and rivers
> version, so I used cylinders and boolean expressions. Now I know. I am a bit
> busy with a problem at my work, but soon I will make a more convincing
> world, that will still carry your name. ;)

Awesome!  I'll buy it from Zazzle or wherever you want to put it up. :-)

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: andrel
Subject: Re: Rectangular Mazes
Date: 19 Feb 2012 14:22:02
Message: <4F414BD8.30700@gmail.com>
On 19-2-2012 19:52, Darren New wrote:
> On 2/19/2012 7:00, andrel wrote:
>> On 19-2-2012 5:05, Darren New wrote:
>>> On 2/14/2012 12:30, andrel wrote:
>>>> Attached is something I called Darrenworld, so I know at least one
>>>> of the
>>>> participants in that discussion.
>>>
>>> I wondered how my name got in there! :-)
>>>
>>
>> At the time I did not know how to make a more real mountains and rivers
>> version, so I used cylinders and boolean expressions. Now I know. I am
>> a bit
>> busy with a problem at my work, but soon I will make a more convincing
>> world, that will still carry your name. ;)
>
> Awesome! I'll buy it from Zazzle or wherever you want to put it up. :-)
>
I am not good at texturing, but I'll try and publish the source (that is 
going to be mainly a huge mesh I am afraid). Perhaps somebody else can 
turn it into a nice scene with good textures, some icy poles and some stars.


-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.