POV-Ray : Newsgroups : povray.binaries.images : Rectangular Mazes : Re: Rectangular Mazes Server Time
2 May 2024 23:03:36 EDT (-0400)
  Re: Rectangular Mazes  
From: Samuel Benge
Date: 18 Feb 2012 14:45:01
Message: <web.4f3ffedb7cb043dfe11bd4690@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 15.02.2012 18:18, schrieb Samuel Benge:
>
> > Any mesh can be converted into a 1024*256*1024 fully destructible voxel world,
> > though closed meshes work best. Attached is a screen shot showing an entrance (1
> > of 2) to the right and a blasted area to the left. The maze is solvable, and any
> > room within it can be accessed. For this particular model I displaced the
> > surfaces a bit, baked a procedural texture to the mesh and pasted a bunch of
> > markers all over it, though you can't see them here. Not the best vantage point,
> > I'll admit. It's something you would just have to play to appreciate :D
>
> Why does that remind me of TNT experiments in Minecraft? :-)

Thanks a lot, Christoph: because of you I feel terrible today :( I've run across
the name, "Minecraft," many, many times during countless searches, but always
assumed it was some sort of Starcraft sequel or knockoff. Now I know the truth,
but the truth is painful!


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