POV-Ray : Newsgroups : povray.binaries.images : Ingo's MMGM macro and pants! Server Time
2 Nov 2024 16:10:15 EDT (-0400)
  Ingo's MMGM macro and pants! (Message 1 to 4 of 4)  
From: gregjohn
Subject: Ingo's MMGM macro and pants!
Date: 27 Sep 2010 18:20:00
Message: <web.4ca1179010c1fe3434d207310@news.povray.org>
Ingo suggested that I look at his mesh macros in my question on p.g. for making
pants or turtleneck sweaters-type structures in the context of character
modeling.
http://code.google.com/p/mmgm/

His code *is* brilliant, but I think that the "MMGM" include is more directly
applicable towards the practical construction of a figure than is the "coons"
routine he suggested.  Here's hot close I think it might be able to get me.


Post a reply to this message


Attachments:
Download 'msm03.png' (58 KB)

Preview of image 'msm03.png'
msm03.png


 

From: gregjohn
Subject: Re: Ingo's MMGM macro and pants!
Date: 5 Oct 2010 18:45:01
Message: <web.4caba9a1e3cdeb4234d207310@news.povray.org>
I've been thinking more about the problem, and this is where I am.

I think I can eventually make a smooth torso by piecing together four v-neck
shaped pieces. Now I just need to modify his code to make the transitions smooth
along the border between them, and consistent with a flat normal to the whole
chest.  This shouldn't be too hard, as they are a well-designed set of macros.

The image below is putting together two V-necks, one for a neck and one for a
sleeve.


Post a reply to this message


Attachments:
Download 'msmn005.png' (144 KB)

Preview of image 'msmn005.png'
msmn005.png


 

From: gregjohn
Subject: Re: Ingo's MMGM macro and pants!
Date: 7 Oct 2010 20:45:01
Message: <web.4cae689fe3cdeb4234d207310@news.povray.org>
Progress to date:

I didn't even have to modify the msm.inc one bit! I just carefully defined the
input splines, and got this far.  it's four instances of the macro. I'm just
wondering if there's a way to make the curvature perfect-- right now you can see
a seam.

Ideally, I'll want to change the diameter of each of the neck, torso, and arms.
But this is the closest I've got to a four-hole sweater solution to the problem.

I'm also thinking about possibly pulling the four parcels apart at the center
and putting a diamond-shaped coons.inc there.


Post a reply to this message


Attachments:
Download 'msmn0082.png' (134 KB)

Preview of image 'msmn0082.png'
msmn0082.png


 

From: Christian Froeschlin
Subject: Re: Ingo's MMGM macro and pants!
Date: 8 Oct 2010 08:34:16
Message: <4caf0fc8$1@news.povray.org>
gregjohn wrote:

> I didn't even have to modify the msm.inc one bit! I just carefully defined the
> input splines, and got this far.  it's four instances of the macro.

Looks find to me.

> Ideally, I'll want to change the diameter of each of the neck, torso, and arms.

Either that or use it to clothe some severly cross-shaped aliens ;)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.