Ingo suggested that I look at his mesh macros in my question on p.g. for making
pants or turtleneck sweaters-type structures in the context of character
modeling.
http://code.google.com/p/mmgm/
His code *is* brilliant, but I think that the "MMGM" include is more directly
applicable towards the practical construction of a figure than is the "coons"
routine he suggested. Here's hot close I think it might be able to get me.
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