POV-Ray : Newsgroups : povray.binaries.images : Eye experiment Server Time
4 Nov 2024 17:32:02 EST (-0500)
  Eye experiment (Message 1 to 9 of 9)  
From: Robert McGregor
Subject: Eye experiment
Date: 3 Nov 2009 23:45:02
Message: <web.4af105eeef48323c4726e92b0@news.povray.org>
Hi all, I modeled this basic eye shape in Silo today. I wanted to try for a
realistic look, building it at least *close* to accurate by using a separate
cornea w/pupil (just a flattened torus) actually set inside the bulge where the
lens would be.

I used an image_pattern to transition the transparent lens area around the
cornea into a solid eye texture on the eyeball itself. After a quick
fully-textured render I thought I'd have a go at doing a full close-up face shot
(since I'm trying to get better at UV mapping/texturing).

I remember admiring the close-up eye renders in a 3dRender.com lighting
challenge a few years ago so I went and found it online and grabbed the OBJ file
(http://www.3drender.com/challenges/). I brought it into Silo and deleted the
existing eye, inserted my eye, OBJ to PoseRay to Mesh2, and ended up with this
after about 6 hours of fiddling about with texturing and lighting and rendering
and gamma pre-correction of my UV maps and re-rendering (and thanks for the
gamma mini-tutorial yesterday Clipka and Alain, big help!).

No SSLT here, just a couple of layered textures using image_patterns to control
specular and reflection on the various areas.

Cheers,
Rob


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Attachments:
Download 'eyeexperiment.png' (1625 KB)

Preview of image 'eyeexperiment.png'
eyeexperiment.png


 

From: Alain
Subject: Re: Eye experiment
Date: 3 Nov 2009 23:54:13
Message: <4af108f5$1@news.povray.org>

> Hi all, I modeled this basic eye shape in Silo today. I wanted to try for a
> realistic look, building it at least *close* to accurate by using a separate
> cornea w/pupil (just a flattened torus) actually set inside the bulge where the
> lens would be.
> 
> I used an image_pattern to transition the transparent lens area around the
> cornea into a solid eye texture on the eyeball itself. After a quick
> fully-textured render I thought I'd have a go at doing a full close-up face shot
> (since I'm trying to get better at UV mapping/texturing).
> 
> I remember admiring the close-up eye renders in a 3dRender.com lighting
> challenge a few years ago so I went and found it online and grabbed the OBJ file
> (http://www.3drender.com/challenges/). I brought it into Silo and deleted the
> existing eye, inserted my eye, OBJ to PoseRay to Mesh2, and ended up with this
> after about 6 hours of fiddling about with texturing and lighting and rendering
> and gamma pre-correction of my UV maps and re-rendering (and thanks for the
> gamma mini-tutorial yesterday Clipka and Alain, big help!).
> 
> No SSLT here, just a couple of layered textures using image_patterns to control
> specular and reflection on the various areas.
> 
> Cheers,
> Rob
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
Are you sure you did not post a photo by error? ;)

Only thing , it looks to me that the blod vessels are somewhat to 
present, or to numerous.



Alain


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From: Stefan Viljoen
Subject: Re: Eye experiment
Date: 4 Nov 2009 06:17:02
Message: <4af162ad@news.povray.org>
Robert McGregor wrote:

> Hi all, I modeled this basic eye shape in Silo today. I wanted to try for

A M A Z I N G

I knew Pov was good, but that's a professional looking image that I'd
usually expect to see coming from Maya / PR Renderman or something... -well
done-!

-- 
Stefan Viljoen


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From: Robert McGregor
Subject: Re: Eye experiment
Date: 4 Nov 2009 08:05:01
Message: <web.4af17b6bc237b99e4726e92b0@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> Are you sure you did not post a photo by error? ;)
>
> Only thing , it looks to me that the blod vessels are somewhat to
> present, or to numerous.

Heh, yes I agree - looks like she's been up all night and is now seeing the
sunrise.

Actually, the blood vessels gave me some trouble. In the end I used the roots of
a weed pulled from my garden and photographed against a concrete floor. I
tweaked them a lot in PhotoShop and ended up with a spherical projection.

Here's the code for the eye texture (and accompanying maps: top is the iris
mask, next is color, next is bump, iris [of course] on the bottom).

#include "eye.inc"
#declare Eye = object {Eye translate <0,-1,-0.076621>}

#declare T_Eye = texture {
   #if (Ambient_Occlusion)
      T_Ambient_Occlusion
   #else
      image_pattern { png "cornea_mask.png" interpolate 2 map_type 1 }
      texture_map {
         [0 pigment {Clear}
            normal {
               bump_map {png "eyeball_map_bump.png" interpolate 2 map_type 1 }
               bump_size 0.25
            }
            finish { reflection {0.1, 0.35 fresnel} conserve_energy
               specular 1 roughness 0.001 brilliance 1
            }
         ]
         [1
            pigment {
               image_map { png "eyeball_map.png" interpolate 2 map_type 1 }
            }
            normal {
               bump_map { png "eyeball_map_bump.png" interpolate 2 map_type 1 }
               bump_size 0.25
            }
            finish { reflection {0.1, 0.35 fresnel} conserve_energy
               specular 1 roughness 0.001 brilliance 1
            }
         ]
      }
      rotate x*90
      rotate -z*90
   #end
}

#declare T_Iris = texture {
   torus { 1, 0.5
      rotate x*90
      scale z*0.2
      texture {
         #if (Ambient_Occlusion)
            T_Ambient_Occlusion
         #else
            pigment {
               image_map { png "Iris.png" interpolate 2 map_type 0 once }
               translate -0.5
            }
            normal {
               bump_map { png "Iris.png" interpolate 2 map_type 0 once }
               translate -0.5 bump_size 1
            }
            finish { specular 0.2 roughness 0.02 }
            scale 3.1
         #end
      }
   }
#end

object { Eye
   scale 0.7
   texture { T_Eye }
   interior { ior 1.33 }
}


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Attachments:
Download 'eyemaps.png' (906 KB)

Preview of image 'eyemaps.png'
eyemaps.png


 

From: Robert McGregor
Subject: Re: Eye experiment
Date: 4 Nov 2009 08:20:01
Message: <web.4af17ea0c237b99e4726e92b0@news.povray.org>
Stefan Viljoen <spa### [at] polardcom> wrote:

> A M A Z I N G
>
> I knew Pov was good, but that's a professional looking image that I'd
> usually expect to see coming from Maya / PR Renderman or something... -well
> done-!

Thanks Stefan, I'm trying :)

I find that most CG people underestimate the power of POV. When I exhibit my
prints at art festivals, galleries, etc, someone "in-the-know" will invariably
come and ask me something like, "So which did you use for these - Maya or 3d
Studio Max?"

"Neither, they're all done with POV-Ray" I'll reply.

A blank stare of disbelief often follows, as if they're waiting for the punch
line.


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From: Thomas de Groot
Subject: Re: Eye experiment
Date: 4 Nov 2009 10:41:58
Message: <4af1a0c6$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4af17ea0c237b99e4726e92b0@news.povray.org...
> Stefan Viljoen <spa### [at] polardcom> wrote:
>
>> A M A Z I N G
>>
>> I knew Pov was good, but that's a professional looking image that I'd
>> usually expect to see coming from Maya / PR Renderman or 
>> something... -well
>> done-!
>
> Thanks Stefan, I'm trying :)
>
> I find that most CG people underestimate the power of POV. When I exhibit 
> my
> prints at art festivals, galleries, etc, someone "in-the-know" will 
> invariably
> come and ask me something like, "So which did you use for these - Maya or 
> 3d
> Studio Max?"
>
> "Neither, they're all done with POV-Ray" I'll reply.
>
> A blank stare of disbelief often follows, as if they're waiting for the 
> punch
> line.
>

LOL! Excellent! Both your work and your real world tale.

Thomas


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From: nemesis
Subject: Re: Eye experiment
Date: 4 Nov 2009 12:56:47
Message: <4af1c05f@news.povray.org>
very good, except the skin around the eyelids look like plastic.  Also, 
too much veins for my liking.  Quit smoking, dude... :)

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Edouard
Subject: Re: Eye experiment
Date: 4 Nov 2009 14:10:00
Message: <web.4af1d178c237b99e5b81d0ec0@news.povray.org>
Looks fantastic!

The only change I'd make to the eyeball is to the sclera - it's not smooth like
the surface of the cornea, but a bit bumpy instead. It shows up in the
reflection of the environment.

Cheers,
Edouard.


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From: Robert McGregor
Subject: Re: Eye experiment
Date: 4 Nov 2009 21:45:00
Message: <web.4af23bccc237b99e4726e92b0@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> very good, except the skin around the eyelids look like plastic.  Also,
> too much veins for my liking.  Quit smoking, dude... :)

LOL, well she's apparently been up all night drinking and maybe smoking too, and
who knows what else. It's no wonder she's looking a overly bleary-eyed and
plasticine (especially without any SSS).

Seriously, point taken, I'll see what I can do to fix it :)


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