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Alain <aze### [at] qwertyorg> wrote:
> Are you sure you did not post a photo by error? ;)
>
> Only thing , it looks to me that the blod vessels are somewhat to
> present, or to numerous.
Heh, yes I agree - looks like she's been up all night and is now seeing the
sunrise.
Actually, the blood vessels gave me some trouble. In the end I used the roots of
a weed pulled from my garden and photographed against a concrete floor. I
tweaked them a lot in PhotoShop and ended up with a spherical projection.
Here's the code for the eye texture (and accompanying maps: top is the iris
mask, next is color, next is bump, iris [of course] on the bottom).
#include "eye.inc"
#declare Eye = object {Eye translate <0,-1,-0.076621>}
#declare T_Eye = texture {
#if (Ambient_Occlusion)
T_Ambient_Occlusion
#else
image_pattern { png "cornea_mask.png" interpolate 2 map_type 1 }
texture_map {
[0 pigment {Clear}
normal {
bump_map {png "eyeball_map_bump.png" interpolate 2 map_type 1 }
bump_size 0.25
}
finish { reflection {0.1, 0.35 fresnel} conserve_energy
specular 1 roughness 0.001 brilliance 1
}
]
[1
pigment {
image_map { png "eyeball_map.png" interpolate 2 map_type 1 }
}
normal {
bump_map { png "eyeball_map_bump.png" interpolate 2 map_type 1 }
bump_size 0.25
}
finish { reflection {0.1, 0.35 fresnel} conserve_energy
specular 1 roughness 0.001 brilliance 1
}
]
}
rotate x*90
rotate -z*90
#end
}
#declare T_Iris = texture {
torus { 1, 0.5
rotate x*90
scale z*0.2
texture {
#if (Ambient_Occlusion)
T_Ambient_Occlusion
#else
pigment {
image_map { png "Iris.png" interpolate 2 map_type 0 once }
translate -0.5
}
normal {
bump_map { png "Iris.png" interpolate 2 map_type 0 once }
translate -0.5 bump_size 1
}
finish { specular 0.2 roughness 0.02 }
scale 3.1
#end
}
}
#end
object { Eye
scale 0.7
texture { T_Eye }
interior { ior 1.33 }
}
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Attachments:
Download 'eyemaps.png' (906 KB)
Preview of image 'eyemaps.png'
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