Hi all, I modeled this basic eye shape in Silo today. I wanted to try for a
realistic look, building it at least *close* to accurate by using a separate
cornea w/pupil (just a flattened torus) actually set inside the bulge where the
lens would be.
I used an image_pattern to transition the transparent lens area around the
cornea into a solid eye texture on the eyeball itself. After a quick
fully-textured render I thought I'd have a go at doing a full close-up face shot
(since I'm trying to get better at UV mapping/texturing).
I remember admiring the close-up eye renders in a 3dRender.com lighting
challenge a few years ago so I went and found it online and grabbed the OBJ file
(http://www.3drender.com/challenges/). I brought it into Silo and deleted the
existing eye, inserted my eye, OBJ to PoseRay to Mesh2, and ended up with this
after about 6 hours of fiddling about with texturing and lighting and rendering
and gamma pre-correction of my UV maps and re-rendering (and thanks for the
gamma mini-tutorial yesterday Clipka and Alain, big help!).
No SSLT here, just a couple of layered textures using image_patterns to control
specular and reflection on the various areas.
Cheers,
Rob
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