|
|
> Hi all, I modeled this basic eye shape in Silo today. I wanted to try for a
> realistic look, building it at least *close* to accurate by using a separate
> cornea w/pupil (just a flattened torus) actually set inside the bulge where the
> lens would be.
>
> I used an image_pattern to transition the transparent lens area around the
> cornea into a solid eye texture on the eyeball itself. After a quick
> fully-textured render I thought I'd have a go at doing a full close-up face shot
> (since I'm trying to get better at UV mapping/texturing).
>
> I remember admiring the close-up eye renders in a 3dRender.com lighting
> challenge a few years ago so I went and found it online and grabbed the OBJ file
> (http://www.3drender.com/challenges/). I brought it into Silo and deleted the
> existing eye, inserted my eye, OBJ to PoseRay to Mesh2, and ended up with this
> after about 6 hours of fiddling about with texturing and lighting and rendering
> and gamma pre-correction of my UV maps and re-rendering (and thanks for the
> gamma mini-tutorial yesterday Clipka and Alain, big help!).
>
> No SSLT here, just a couple of layered textures using image_patterns to control
> specular and reflection on the various areas.
>
> Cheers,
> Rob
>
>
>
>
> ------------------------------------------------------------------------
>
Are you sure you did not post a photo by error? ;)
Only thing , it looks to me that the blod vessels are somewhat to
present, or to numerous.
Alain
Post a reply to this message
|
|