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"Woody" <nomail@nomail> wrote:
> Warp <war### [at] tagpovrayorg> wrote:
> > Woody wrote:
> > > Comments? Suggestions? Constructive Criticisms? Apprehensions? Coagualtions?
> >
> > Why aren't the objects illuminated by the same lights that are
> > illuminating the surrounding walls?
>
> Answer to save face:
>
> That was part of the illusion intended.
>
> Answer demonstraing ignorance:
>
> I couldn't find a way to illuminate all sides of each cube (see attached).
>
> I suppose in retrospect i could of put a light source within the larger blocks.
> But I suspect it wouldn't give very distinguishable results.
>
> -Jeff
Sorry Warp, wrong image.
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Attachments:
Download 'namesake.png' (360 KB)
Preview of image 'namesake.png'
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IMO that looks much better than the original.
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"SharkD" <nomail@nomail> wrote:
> "Woody" <nomail@nomail> wrote:
> > I put the scene file in the binaries at
> > <web.4920b79c1a0225801695baba0@news.povray.org>
>
> So the only requirements for the technique to work in every case are that the
> font be monospace and that each letter touch all four edges at some point?
>
> Do you mind if I work on the scene and upload it in macro form to the Object
> Collection?
>
> -Mike
Go right ahead.
I don't know if what you say is the defining rule. I consider it more of an art
than a science.
You might try doing a CSG on each individual blocks rather than a CSG on all
blocks at once. The advantage being that a CSG on all five blocks would put
more constraints on the shapes.
That is I could've probably obtained a shadow of a "G" without using a CSG
intersection on the letter "G" itself, but rather had the shadow be a
combination of 5 different shadows. Will try to upload an example when able.
-Jeff
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The key was keeping the outer radius of curvature of the corner curves to
no more than the width of a straight line. This meant asymmetrical curves
for the R and W, but I think they're better-looking for it. (Or is that
"less clumsy-looking"?)
--
<Insert witty .sig here>
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Attachments:
Download 'r_call_wood-b.jpg' (46 KB)
Download 'r_call_wood-asym.png' (6 KB)
Preview of image 'r_call_wood-b.jpg'
Preview of image 'r_call_wood-asym.png'
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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> The key was keeping the outer radius of curvature of the corner curves to
> no more than the width of a straight line. This meant asymmetrical curves
> for the R and W, but I think they're better-looking for it. (Or is that
> "less clumsy-looking"?)
>
> --
> <Insert witty .sig here>
The font looks nicer, too.
-Mike
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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> The key was keeping the outer radius of curvature of the corner curves to
> no more than the width of a straight line. This meant asymmetrical curves
> for the R and W, but I think they're better-looking for it. (Or is that
> "less clumsy-looking"?)
>
> --
> <Insert witty .sig here>
I would like to continue with this exercise. A couple of questions:
1) In this last image, did you use a font file or design your own letters using
CSG?
2) How would I go about creating a block for the letters S,O and I? Is it
possible?
Mike
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"SharkD" <nomail@nomail> wrote:
> I would like to continue with this exercise. A couple of questions:
>
> 1) In this last image, did you use a font file or design your own letters using
> CSG?
> 2) How would I go about creating a block for the letters S,O and I? Is it
> possible?
>
> Mike
I started a thread at WhatTheFont to see if an actual font like this has been
created. If not, then I will create it myself.
http://www.myfonts.com/WhatTheFont/forum/viewthread.php?threadid=236091¬ify=1
Mike
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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> The key was keeping the outer radius of curvature of the corner curves to
> no more than the width of a straight line. This meant asymmetrical curves
> for the R and W, but I think they're better-looking for it. (Or is that
> "less clumsy-looking"?)
>
> --
> <Insert witty .sig here>
I'm working on a complete font based on the letters you created. I've got
capital A-Z. Not sure if I'm going to stop there or continue with the lower
case, numbers, punctuation, etc..
Mike
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Attachments:
Download 'cube_font_preview.png' (103 KB)
Preview of image 'cube_font_preview.png'
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On 10/31/2009 11:08 AM, SharkD wrote:
> "Cousin Ricky"<ric### [at] yahoocom> wrote:
>> The key was keeping the outer radius of curvature of the corner curves to
>> no more than the width of a straight line. This meant asymmetrical curves
>> for the R and W, but I think they're better-looking for it. (Or is that
>> "less clumsy-looking"?)
>>
>> --
>> <Insert witty .sig here>
>
> I'm working on a complete font based on the letters you created. I've got
> capital A-Z. Not sure if I'm going to stop there or continue with the lower
> case, numbers, punctuation, etc..
>
> Mike
The Metro Gothic Fat font also looks similar.
http://www.identifont.com/show?54J
It would be tricky to use in a lot of cases, since there are often
little bits that extend beyond the 1x1 unit box.
Mike
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SharkD a écrit :
> On 10/31/2009 11:08 AM, SharkD wrote:
>> "Cousin Ricky"<ric### [at] yahoocom> wrote:
>>> The key was keeping the outer radius of curvature of the corner
>>> curves to
>>> no more than the width of a straight line. This meant asymmetrical
>>> curves
>>> for the R and W, but I think they're better-looking for it. (Or is that
>>> "less clumsy-looking"?)
>>>
>>> --
>>> <Insert witty .sig here>
>>
>> I'm working on a complete font based on the letters you created. I've got
>> capital A-Z. Not sure if I'm going to stop there or continue with the
>> lower
>> case, numbers, punctuation, etc..
>>
>> Mike
>
> The Metro Gothic Fat font also looks similar.
>
> http://www.identifont.com/show?54J
>
> It would be tricky to use in a lot of cases, since there are often
> little bits that extend beyond the 1x1 unit box.
>
> Mike
Accents on uppercase characters are not little
things..."ÀÂÄÃÈÉÊËÎÏĨÔÖÕÛÜŨŶŸÑ" (only those that I can easily
type)
Then, there is the cedil that extend under. "Çç"
Then, there are several lowercase characters that also extend down. "gjpqy"
Alain
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