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This is a image using a particular tecnique used over POV
Basically, is place some primitives, give properties nearly to perfect
mirrors and render it at high trace rate, then look, zoom, change,
re-render... until obtain a aceptable image
To raise the image look, I use a few of post-process in photoshop. I posted
original image and postprocessed to POV purish
sry for my english
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Attachments:
Download 'invaders.jpg' (46 KB)
Preview of image 'invaders.jpg'
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Original image, source code in p.b.s.
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Attachments:
Download '0015.png' (392 KB)
Preview of image '0015.png'
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Agustin Britait Molina wrote:
> Basically, is place some primitives, give properties nearly to perfect
> mirrors and render it at high trace rate, then look, zoom, change,
> re-render... until obtain a aceptable image
Looks interesting. Is it just a sphere and some disks?
One of the first things I tried with POV-Ray was to see what
it would do when the camera was placed between to mirrors ;)
It looked a bit dull in the distance so I gave the finish
ambient > 0 to fade into some sort of white glow.
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Attachments:
Download 'conref.jpg' (38 KB)
Download 'conref-external.jpg' (22 KB)
Preview of image 'conref.jpg'
Preview of image 'conref-external.jpg'
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Christian Froeschlin wrote:
> Is it just a sphere and some disks?
Oh, ignore that, I just noticed you posted the source in p.t.s-f ;)
I was surprised to see you did't use normals in your textures, so
all the structure you see is actually just caused by reflections.
Actually, you can get quite funny effects in your image when
using normals. Try applying
normal {bumps 0.02 scale 0.03}
to the mirror texture or
normal {bumps 0.2 scale 0.01}
to the first of the three sphere objects ;)
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I like it! Nice work. This would make an interesting science-fiction book
cover.
Ken W.
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> I was surprised to see you did't use normals in your textures, so
> all the structure you see is actually just caused by reflections.
> Actually, you can get quite funny effects in your image when
> using normals. Try applying
>
> normal {bumps 0.02 scale 0.03}
>
> to the mirror texture or
>
> normal {bumps 0.2 scale 0.01}
>
> to the first of the three sphere objects ;)
I tested your suggest, really curious effect.
But add normals reduce the zooming posibilities of the source, later I
upload other image made with same code but other zoom
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Christian Froeschlin wrote:
> One of the first things I tried with POV-Ray was to see what
> it would do when the camera was placed between to mirrors ;)
Revisiting that old scene I just had to play with it some more,
so here is a triangular room made using three mirrors:
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Attachments:
Download 'conref2-800.jpg' (89 KB)
Preview of image 'conref2-800.jpg'
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> Revisiting that old scene I just had to play with it some more,
> so here is a triangular room made using three mirrors:
Good image, I like it
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