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> I was surprised to see you did't use normals in your textures, so
> all the structure you see is actually just caused by reflections.
> Actually, you can get quite funny effects in your image when
> using normals. Try applying
>
> normal {bumps 0.02 scale 0.03}
>
> to the mirror texture or
>
> normal {bumps 0.2 scale 0.01}
>
> to the first of the three sphere objects ;)
I tested your suggest, really curious effect.
But add normals reduce the zooming posibilities of the source, later I
upload other image made with same code but other zoom
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