Agustin Britait Molina wrote:
> Basically, is place some primitives, give properties nearly to perfect
> mirrors and render it at high trace rate, then look, zoom, change,
> re-render... until obtain a aceptable image
Looks interesting. Is it just a sphere and some disks?
One of the first things I tried with POV-Ray was to see what
it would do when the camera was placed between to mirrors ;)
It looked a bit dull in the distance so I gave the finish
ambient > 0 to fade into some sort of white glow.
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