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Christian Froeschlin wrote:
> Is it just a sphere and some disks?
Oh, ignore that, I just noticed you posted the source in p.t.s-f ;)
I was surprised to see you did't use normals in your textures, so
all the structure you see is actually just caused by reflections.
Actually, you can get quite funny effects in your image when
using normals. Try applying
normal {bumps 0.02 scale 0.03}
to the mirror texture or
normal {bumps 0.2 scale 0.01}
to the first of the three sphere objects ;)
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