POV-Ray : Newsgroups : povray.binaries.images : Unsubmitted TINA CheP Entry Server Time
4 Nov 2024 15:19:50 EST (-0500)
  Unsubmitted TINA CheP Entry (Message 1 to 8 of 8)  
From: Angela
Subject: Unsubmitted TINA CheP Entry
Date: 9 Mar 2007 15:45:01
Message: <web.45f1c54ae557c39bee398cbc0@news.povray.org>
Well, here it is :-P It's nothing visually complex, but I tried to use every
raytracing technique I've learned so far. This includes spline macros, while
loops, lots of texturing, random placement of elements, density-mapped
media, CSG, sPatch models, height fields, camera angles, and lighting. And
it was fun to make *grins*


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desertrosesmall.jpg


 

From: Jim Charter
Subject: Re: Unsubmitted TINA CheP Entry
Date: 9 Mar 2007 17:07:32
Message: <45f1daa4$1@news.povray.org>
Angela wrote:
> Well, here it is :-P It's nothing visually complex, but I tried to use every
> raytracing technique I've learned so far. This includes spline macros, while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
A quick hop over to wikipedia...guessing you are depicting the 
"Mythological Plant"


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From: St 
Subject: Re: Unsubmitted TINA CheP Entry
Date: 9 Mar 2007 18:24:40
Message: <45f1ecb8@news.povray.org>
"Angela" <ang### [at] yahoocom> wrote in message 
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use 
> every
> raytracing technique I've learned so far. This includes spline macros, 
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*

    Oh, the fun is definately in the 'making of' Angela, that's for sure! 
:o) Ah, you used sPatch, that's what I used when I first started, and guess 
what, one of my better uses was a rose used in this image: 
http://www.irtc.org/ftp/pub/stills/2003-02-28/maglant.jpg

   And actually, I think all of that image was sPatch apart from the plane 
and walls. LOL, looking at it now, I think I tried hard with it! It 
certainly taught me some things about rendering back then.

    (It might be nice to see 'DesertRoseLarge.JPG'?)

    It looks like a lovely, serene, image.

      ~Steve~





>
>
>


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From: Angela
Subject: Re: Unsubmitted TINA CheP Entry
Date: 10 Mar 2007 00:40:01
Message: <web.45f2441e5033fd89ee398cbc0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
>     (It might be nice to see 'DesertRoseLarge.JPG'?)
>
>     It looks like a lovely, serene, image.

I put the large image up on my Geocities site:
http://www.geocities.com/angela_s_perry/Raytracing


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From: Thomas de Groot
Subject: Re: Unsubmitted TINA CheP Entry
Date: 10 Mar 2007 03:20:48
Message: <45f26a60$1@news.povray.org>
"Angela" <ang### [at] yahoocom> schreef in bericht 
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use 
> every
> raytracing technique I've learned so far. This includes spline macros, 
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
>
>
It is for fun that we all take so much trouble to come up with an image :-)
Well done, Angela. I like your concept which is, after all, pretty well 
inside the Tina CHeP competition in a rather intellectual way, as the new 
flower growing out of the IRTC desert.
sPatch!! Oh yes! Old memories... I switched later over to Hamapatch, which 
is still more or less around somewhere, but I definitively abandoned those 
when I found Wings3D and Silo. sPatch was an excellent starter however.
I think that your rose is very well done indeed. Some work is needed on the 
height_field which looks a bit artificial, and its texture (the challenge to 
represent wind ripples in sand, and sand itself).

Thomas


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From: St 
Subject: Re: Unsubmitted TINA CheP Entry
Date: 10 Mar 2007 12:53:05
Message: <45f2f081@news.povray.org>
"Angela" <ang### [at] yahoocom> wrote in message 
news:web.45f2441e5033fd89ee398cbc0@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>>     (It might be nice to see 'DesertRoseLarge.JPG'?)
>>
>>     It looks like a lovely, serene, image.
>
> I put the large image up on my Geocities site:
> http://www.geocities.com/angela_s_perry/Raytracing

 I can see where you're coming from with your interpretation of Tina Chep. 
That's good modeling there, and a nice idea. Thanks for showing.  :o)

    As Thomas mentions, Wings3D is a nice tool, with a nice learning curve. 
Have you tried it yet?

     ~Steve~


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From: Angela
Subject: Re: Unsubmitted TINA CheP Entry
Date: 11 Mar 2007 00:05:00
Message: <web.45f38cb85033fd89ee398cbc0@news.povray.org>
Thanks for the feedback, guys :-) Thomas, you're right that the texturing
and height-field need work. I spent hours messing with it, and I still
wasn't entirely happy... But at least you can tell what it's supposed to
be! (big step up from my first image *winks*)

"St." <dot### [at] dotcom> wrote:
>     As Thomas mentions, Wings3D is a nice tool, with a nice learning curve.
> Have you tried it yet?

I'll check into it! I'm actually hoping to acquire a copy of AC3D soon (my
birthday's coming up). It seems like a fairly nice program from what I've
seen. Had any experience with it?

~Angela


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From: St 
Subject: Re: Unsubmitted TINA CheP Entry
Date: 11 Mar 2007 03:12:53
Message: <45f3ba05$1@news.povray.org>
"Angela" <ang### [at] yahoocom> wrote in message 
news:web.45f38cb85033fd89ee398cbc0@news.povray.org...

> "St." <dot### [at] dotcom> wrote:
>>     As Thomas mentions, Wings3D is a nice tool, with a nice learning 
>> curve.
>> Have you tried it yet?
>
> I'll check into it! I'm actually hoping to acquire a copy of AC3D soon (my
> birthday's coming up). It seems like a fairly nice program from what I've
> seen. Had any experience with it?

    Yes, some time ago now, (I think it was a free/trial version), but from 
what I remember, it was quite good.

      ~Steve~


>
> ~Angela
>
>
>


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