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Well, here it is :-P It's nothing visually complex, but I tried to use every
raytracing technique I've learned so far. This includes spline macros, while
loops, lots of texturing, random placement of elements, density-mapped
media, CSG, sPatch models, height fields, camera angles, and lighting. And
it was fun to make *grins*
Post a reply to this message
Attachments:
Download 'desertrosesmall.jpg' (6 KB)
Preview of image 'desertrosesmall.jpg'
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Angela wrote:
> Well, here it is :-P It's nothing visually complex, but I tried to use every
> raytracing technique I've learned so far. This includes spline macros, while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
>
>
>
>
> ------------------------------------------------------------------------
>
A quick hop over to wikipedia...guessing you are depicting the
"Mythological Plant"
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"Angela" <ang### [at] yahoocom> wrote in message
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use
> every
> raytracing technique I've learned so far. This includes spline macros,
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
Oh, the fun is definately in the 'making of' Angela, that's for sure!
:o) Ah, you used sPatch, that's what I used when I first started, and guess
what, one of my better uses was a rose used in this image:
http://www.irtc.org/ftp/pub/stills/2003-02-28/maglant.jpg
And actually, I think all of that image was sPatch apart from the plane
and walls. LOL, looking at it now, I think I tried hard with it! It
certainly taught me some things about rendering back then.
(It might be nice to see 'DesertRoseLarge.JPG'?)
It looks like a lovely, serene, image.
~Steve~
>
>
>
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"St." <dot### [at] dotcom> wrote:
> (It might be nice to see 'DesertRoseLarge.JPG'?)
>
> It looks like a lovely, serene, image.
I put the large image up on my Geocities site:
http://www.geocities.com/angela_s_perry/Raytracing
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"Angela" <ang### [at] yahoocom> schreef in bericht
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use
> every
> raytracing technique I've learned so far. This includes spline macros,
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
>
>
It is for fun that we all take so much trouble to come up with an image :-)
Well done, Angela. I like your concept which is, after all, pretty well
inside the Tina CHeP competition in a rather intellectual way, as the new
flower growing out of the IRTC desert.
sPatch!! Oh yes! Old memories... I switched later over to Hamapatch, which
is still more or less around somewhere, but I definitively abandoned those
when I found Wings3D and Silo. sPatch was an excellent starter however.
I think that your rose is very well done indeed. Some work is needed on the
height_field which looks a bit artificial, and its texture (the challenge to
represent wind ripples in sand, and sand itself).
Thomas
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"Angela" <ang### [at] yahoocom> wrote in message
news:web.45f2441e5033fd89ee398cbc0@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> (It might be nice to see 'DesertRoseLarge.JPG'?)
>>
>> It looks like a lovely, serene, image.
>
> I put the large image up on my Geocities site:
> http://www.geocities.com/angela_s_perry/Raytracing
I can see where you're coming from with your interpretation of Tina Chep.
That's good modeling there, and a nice idea. Thanks for showing. :o)
As Thomas mentions, Wings3D is a nice tool, with a nice learning curve.
Have you tried it yet?
~Steve~
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Thanks for the feedback, guys :-) Thomas, you're right that the texturing
and height-field need work. I spent hours messing with it, and I still
wasn't entirely happy... But at least you can tell what it's supposed to
be! (big step up from my first image *winks*)
"St." <dot### [at] dotcom> wrote:
> As Thomas mentions, Wings3D is a nice tool, with a nice learning curve.
> Have you tried it yet?
I'll check into it! I'm actually hoping to acquire a copy of AC3D soon (my
birthday's coming up). It seems like a fairly nice program from what I've
seen. Had any experience with it?
~Angela
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"Angela" <ang### [at] yahoocom> wrote in message
news:web.45f38cb85033fd89ee398cbc0@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> As Thomas mentions, Wings3D is a nice tool, with a nice learning
>> curve.
>> Have you tried it yet?
>
> I'll check into it! I'm actually hoping to acquire a copy of AC3D soon (my
> birthday's coming up). It seems like a fairly nice program from what I've
> seen. Had any experience with it?
Yes, some time ago now, (I think it was a free/trial version), but from
what I remember, it was quite good.
~Steve~
>
> ~Angela
>
>
>
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