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"Angela" <ang### [at] yahoocom> schreef in bericht
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use
> every
> raytracing technique I've learned so far. This includes spline macros,
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
>
>
It is for fun that we all take so much trouble to come up with an image :-)
Well done, Angela. I like your concept which is, after all, pretty well
inside the Tina CHeP competition in a rather intellectual way, as the new
flower growing out of the IRTC desert.
sPatch!! Oh yes! Old memories... I switched later over to Hamapatch, which
is still more or less around somewhere, but I definitively abandoned those
when I found Wings3D and Silo. sPatch was an excellent starter however.
I think that your rose is very well done indeed. Some work is needed on the
height_field which looks a bit artificial, and its texture (the challenge to
represent wind ripples in sand, and sand itself).
Thomas
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