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"Angela" <ang### [at] yahoocom> wrote in message
news:web.45f1c54ae557c39bee398cbc0@news.povray.org...
> Well, here it is :-P It's nothing visually complex, but I tried to use
> every
> raytracing technique I've learned so far. This includes spline macros,
> while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
Oh, the fun is definately in the 'making of' Angela, that's for sure!
:o) Ah, you used sPatch, that's what I used when I first started, and guess
what, one of my better uses was a rose used in this image:
http://www.irtc.org/ftp/pub/stills/2003-02-28/maglant.jpg
And actually, I think all of that image was sPatch apart from the plane
and walls. LOL, looking at it now, I think I tried hard with it! It
certainly taught me some things about rendering back then.
(It might be nice to see 'DesertRoseLarge.JPG'?)
It looks like a lovely, serene, image.
~Steve~
>
>
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