|
|
Angela wrote:
> Well, here it is :-P It's nothing visually complex, but I tried to use every
> raytracing technique I've learned so far. This includes spline macros, while
> loops, lots of texturing, random placement of elements, density-mapped
> media, CSG, sPatch models, height fields, camera angles, and lighting. And
> it was fun to make *grins*
>
>
>
>
> ------------------------------------------------------------------------
>
A quick hop over to wikipedia...guessing you are depicting the
"Mythological Plant"
Post a reply to this message
|
|