we know several approaches to let renders look like a painting.
Here I refer to recent postings of Nekar Xenos (e.g.
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).
Here are two approaches - the first one uses the original scene setup and
"shoots" objects to the appropriate position.
I'll soon post an example pov scene...
Norbert
The second approach circumvents an obvious problem - alpha-mapped objects.
Here a depthmap of the scene is used as a heightfield and objects are placed and
rotated according to it.
Obviously there is some room to improvements...
Norbert
On 28/09/2014 15:20, Norbert Kern wrote:
> we know several approaches to let renders look like a painting.> Here I refer to recent postings of Nekar Xenos (e.g.>
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).>>
http://news.povray.org/povray.binaries.images/thread/%3C3DA9C724.72F7CEC5@mail.com%3E/?mtop=4).>> Here are two approaches - the first one uses the original scene setup and> "shoots" objects to the appropriate position.> I'll soon post an example pov scene...>>>
Nice work Norbert but the two links are the same. :-(
IIRC Nekar's was more primitive and energetic "in tune" with his
subject. :-)
>>
--
Regards
Stephen
On 28/09/2014 16:38, Norbert Kern wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.>> Here a depthmap of the scene is used as a heightfield and objects are placed and> rotated according to it.> Obviously there is some room to improvements...>>
Very interesting for both the technique and image.
--
Regards
Stephen
Stephen <mca### [at] aolcom> wrote:
> Nice work Norbert but the two links are the same. :-(> Regards> Stephen
sorry - here the right link (for the community)... -
http://news.povray.org/povray.binaries.images/thread/%3Cweb.51930727544d69f8f9905c70%40news.povray.org%3E/
..
Norbert
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.>> Here a depthmap of the scene is used as a heightfield and objects are placed and> rotated according to it.> Obviously there is some room to improvements...>>> Norbert
Beautifully!
But, I understood nothing how you achieve such result (???)
You can set a code example?
Stephen <mca### [at] aolcom> wrote:
> Very interesting for both the technique and image.
Thank you very much - in fact originally only a test case - with time I "learned
to" love the scene ...
(http://news.povray.org/povray.binaries.images/thread/%3Cweb.4f624250b5209546dc4ffc880@news.povray.org%3E/)
Norbert
"LanuHum" <Lan### [at] yandexru> wrote:
> Beautifully!> But, I understood nothing how you achieve such result (???)> You can set a code example?
Of course - at least it will be a part of my "300 materials" update - it will
include many postprocessing tools like those...
Inversely I`ld be happy to understand Blender like you - I didn't even achieve
to install your blender2pov tool on Win7 64 bit...
Norbert
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.>> Here a depthmap of the scene is used as a heightfield and objects are placed and> rotated according to it.> Obviously there is some room to improvements...>>> Norbert
The results are excellent, they are both great images, I think this is my
favourite though for the effect but to be sure I think I would have to see the
same scene with each effect applied..
Sean
"s.day" <s.d### [at] uelacuk> wrote:
> to be sure I think I would have to see the> same scene with each effect applied..>> Sean
Good idea Sean,
though it will take a day or more, the images swallow resources like nothing I
did before.
Norbert