POV-Ray : Newsgroups : povray.binaries.images : WIP: Balloon Trip Server Time
16 Nov 2024 10:32:23 EST (-0500)
  WIP: Balloon Trip (Message 1 to 9 of 9)  
From: Greg Edwards
Subject: WIP: Balloon Trip
Date: 23 Jan 2003 20:27:29
Message: <dnovhuaj213v.1ut00gry362lh.dlg@40tude.net>
This is an image I've been working on (unfortunately not for IRTC). Its 
focus is (obviously) hot air balloons (currently one). The background 
environment is not rendered at nearly the best settings I have set up, so 
try not to comment on that part. I made all the isosurfaces used here from 
scratch and I still need to make a burner and maybe passengers. Comments 
and advice are welcome!


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From: Kevin Loney
Subject: Re: Balloon Trip
Date: 23 Jan 2003 23:57:43
Message: <3e30c7c7@news.povray.org>
"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:dno### [at] 40tudenet...
> The background environment is not rendered at nearly the
> best settings I have set up, so try not to comment on that part.

I think the current background settings give it a nice cartoony style like a
story book. The sky and colors of the balloon help to. Only problem I have
with it is the rad artifacts near the bottom of the balloon, but still a
very nice image.

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL


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From: Greg Edwards
Subject: Re: Balloon Trip
Date: 24 Jan 2003 02:28:51
Message: <gegvtnoysh0k.1voumrm4twbjr.dlg@40tude.net>
On Thu, 23 Jan 2003 21:56:19 -0700, Kevin Loney wrote:

> 
> "Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
> news:dno### [at] 40tudenet...
>> The background environment is not rendered at nearly the
>> best settings I have set up, so try not to comment on that part.
> 
> I think the current background settings give it a nice cartoony style like a
> story book. The sky and colors of the balloon help to. Only problem I have
> with it is the rad artifacts near the bottom of the balloon, but still a
> very nice image.

I never thought of that before... I'll try and maintain this look in the 
final version. Thanks for the comment!


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From: Jörg 'Yadgar' Bleimann
Subject: Re: WIP: Balloon Trip
Date: 25 Jan 2003 10:51:38
Message: <3E32C22B.C828F5F0@tiscalinet.de>
High!

Greg Edwards schrieb:

> focus is (obviously) hot air balloons (currently one). The background
> environment is not rendered at nearly the best settings I have set up, so

High!

Greg Edwards schrieb:

> The background
> environment is not rendered at nearly the best settings I have set up,

It looks like a noisy isosurface with a slope-dependant texture - which section

of the manual do I have to look up to understand such textures?

See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcord.de/yadgar/

Yadgar

Now playing: Autobahn (Kraftwerk)


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From: Kevin Loney
Subject: Re: WIP: Balloon Trip
Date: 25 Jan 2003 12:15:08
Message: <3e32c61c@news.povray.org>
check out the slope pigment (6.7.11.30) and use it in a texture map

texture {
    slope y
    texture_map {
        [0 pigment {}
            normal {}
            finish {}
        ]
        [1 pigment {}
            normal {}
            finish {}
        ]
    }
}

have fun

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL


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From: Jörg 'Yadgar' Bleimann
Subject: Re: WIP: Balloon Trip
Date: 27 Jan 2003 11:08:00
Message: <3E3568FE.232D1A65@tiscalinet.de>
High!

High!

My first attempt at a landscape with slope-dependent textures -
heightfield made with Jon Beale's HF Lab. Nothing really
spectacular, I used a slightly turbulated gradient y texture map
containing in itself two bipartite slope texture maps and one
simple texture...

Thanks, Kevin... be prepared to lend your name to an asteroid/crater/ice
fracture in my Shams stellar system one day!

Perhaps I should use isosurfaces rather than heightfields in the future,
to get rid of the griddy texture borders, as with the
boundary between dry pastures and desert in the lower left...

See you in Khyberspace!

Yadgar

Now playing: The Tatha-Gatha (Buddha) (Osamu Kitajima)


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From: Greg Edwards
Subject: Re: WIP: Balloon Trip
Date: 28 Jan 2003 13:35:20
Message: <jdhh9qbtpvhu.1geso1wpzaeb8$.dlg@40tude.net>
What I usually do with height fields is interpolate them in a paint 
program, then render with smooth turned off. This eliminates the artefacts 
but the resolution needs to be very high.
BTW, a higher quality landscape for Balloon Trip is on the way but it's 
been rendering for 4 days at only 640x480 0.3AA. Looks like multiple media 
radiosity and isosurfaces don't mix very well...


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From: Jörg 'Yadgar' Bleimann
Subject: Re: WIP: Balloon Trip
Date: 30 Jan 2003 15:15:06
Message: <3E399780.D97CDAA4@tiscalinet.de>
High!

Greg Edwards schrieb:

  What I usually do with height fields is interpolate them in a paint
  program

Does that mean you apply a blur on them?

See you in Khyberspace!

Yadgar

Now playing: The Big Nail (Johannes Schmoelling)


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From: Greg Edwards
Subject: Re: WIP: Balloon Trip
Date: 30 Jan 2003 17:32:25
Message: <i6txump03sc5$.mvdkfo16h9km.dlg@40tude.net>
> Does that mean you apply a blur on them?

Basically, but not enough to destroy any detail.


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