|
|
check out the slope pigment (6.7.11.30) and use it in a texture map
texture {
slope y
texture_map {
[0 pigment {}
normal {}
finish {}
]
[1 pigment {}
normal {}
finish {}
]
}
}
have fun
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL
Post a reply to this message
|
|