High!
High!
My first attempt at a landscape with slope-dependent textures -
heightfield made with Jon Beale's HF Lab. Nothing really
spectacular, I used a slightly turbulated gradient y texture map
containing in itself two bipartite slope texture maps and one
simple texture...
Thanks, Kevin... be prepared to lend your name to an asteroid/crater/ice
fracture in my Shams stellar system one day!
Perhaps I should use isosurfaces rather than heightfields in the future,
to get rid of the griddy texture borders, as with the
boundary between dry pastures and desert in the lower left...
See you in Khyberspace!
Yadgar
Now playing: The Tatha-Gatha (Buddha) (Osamu Kitajima)
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