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CSG objects. Made of big sphere in center, small spheres around and differences
(cylinder - torus) to smoothly connect them. Yes, it looks like something similar to
splorks
(http://news.povray.org/povray.binaries.images/30636/), but no blobs were used. (It
seems to me, splorks are made of blobs, am I right?) As usually, if anybody interested
in source, I'll
post it in p.b.s-f.
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
Attachments:
Download 'csg.jpg' (27 KB)
Download 'csg1.jpg' (18 KB)
Preview of image 'csg.jpg'
Preview of image 'csg1.jpg'
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Woah that looks really cool!
What material have you applied to them? it looks sort of like blurred
reflections but I assume it's just a blurry HDR image or something.
Can you animate it? :)
--
Tek
http://www.evilsuperbrain.com
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1060028768@news.povray.org...
> CSG objects. Made of big sphere in center, small spheres around and
differences (cylinder - torus) to smoothly connect them. Yes, it looks like
something similar to splorks
> (http://news.povray.org/povray.binaries.images/30636/), but no blobs were
used. (It seems to me, splorks are made of blobs, am I right?) As usually, if
anybody interested in source, I'll
> post it in p.b.s-f.
>
> Sincerely Yours, Alex Kluchikov.
>
Post a reply to this message
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in news:1103_1060028768@news.povray.org Alex Kluchikov wrote:
> small spheres around and differences (cylinder - torus) to smoothly
> connect them.
did you use/try the "r_ConnectSpheres" macro from
pov.../scenes/advanced/cats/coolcat.inc ? If not, you seem to have the
same "problem" that I had. The transition from sphere to the difference
{cylinder/torus} object is not 100% smooth. Is it possible at all with
pure CSG?
Anyway, I like the objects, they seem to beg for a checkerd plane ;)
Ingo
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Alex,
Another fine picture, you are talented :) I totally love the texture..
looks very much like silver. How did you make it?
George
On Mon, 04 Aug 2003 20:26:08 GMT, Alex Kluchikov <klk### [at] ukrnet> wrote:
> CSG objects. Made of big sphere in center, small spheres around and
> differences (cylinder - torus) to smoothly connect them. Yes, it looks
> like something similar to splorks
> (http://news.povray.org/povray.binaries.images/30636/), but no blobs were
> used. (It seems to me, splorks are made of blobs, am I right?) As
> usually, if anybody interested in source, I'll post it in p.b.s-f.
>
> Sincerely Yours, Alex Kluchikov.
>
--
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/
Post a reply to this message
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Tek wrote:
>What material have you applied to them? it looks sort of like blurred
>reflections but I assume it's just a blurry HDR image or something.
>
>Can you animate it? :)
I used big hollow shadowless sphere, about 1000's of POV units large, with
a little colorfull bozo pigment on it - it creates a blurry reflection
illusion, very applicable to smooth metallic surface.
I did not tried to animate this object this is why: I generate some random
values for every small sphere. Not all of them are suitable, so, I need to
throw out some. If animated it would create effect of sudden appearing and
disappearing - so, I decided to put off animation problem untill I have
some ideas.
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
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ingo wrote:
>did you use/try the "r_ConnectSpheres" macro from
>pov.../scenes/advanced/cats/coolcat.inc ? If not, you seem to have the
>same "problem" that I had. The transition from sphere to the difference
>{cylinder/torus} object is not 100% smooth. Is it possible at all with
>pure CSG?
>
>Anyway, I like the objects, they seem to beg for a checkerd plane ;)
No, I did not use macro from /scenes/advanced/cats/coolcat.inc.
It is pure csg, and we can not get 100% smothness with csg like this - we
have at join line continuous surface, continuous normal vector but
discontinuous derivative of normal - so, we receive smooth surface if no
reflection, but unsmooth if there is reflection. I think, with csg we can
not solve this problem.
And if you really like checkered plane, I can post one (even imagine:
Subject: checkered plane. Attached picture - checkered plane ;) It was
joke...
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
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George Pantazopoulos wrote:
>looks very much like silver. How did you make it?
I used something like envionment map - a textured hollow sphere, big enough
to contain all the scene, with no_shadow and no_image attributes set. I
already answered on similar question asked by Tek - see. May be, it would
be better to post sources?
Sincerely Yours, Alex Kluchikov.
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Could you post the source for that bozo pigment? it looks really good.
--
Tek
http://www.evilsuperbrain.com
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:web.3f2ebed41fab002d1932a0d0@news.povray.org...
> Tek wrote:
>
> >What material have you applied to them? it looks sort of like blurred
> >reflections but I assume it's just a blurry HDR image or something.
> >
> >Can you animate it? :)
>
> I used big hollow shadowless sphere, about 1000's of POV units large, with
> a little colorfull bozo pigment on it - it creates a blurry reflection
> illusion, very applicable to smooth metallic surface.
> I did not tried to animate this object this is why: I generate some random
> values for every small sphere. Not all of them are suitable, so, I need to
> throw out some. If animated it would create effect of sudden appearing and
> disappearing - so, I decided to put off animation problem untill I have
> some ideas.
>
> Sincerely Yours, Alex Kluchikov.
>
Post a reply to this message
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Tek wrote:
>Could you post the source for that bozo pigment? it looks really good.
OK. Look in p.b.s.-f. in a few minutes.
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
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Very nice, Alex. I used a similar method to make solder-flow in electronic
devices- a torus subtracted from a cylinder. Check out the attached image. And
once again, very nice image.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
Attachments:
Download 'Parts3.jpg' (26 KB)
Preview of image 'Parts3.jpg'
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