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ingo wrote:
>did you use/try the "r_ConnectSpheres" macro from
>pov.../scenes/advanced/cats/coolcat.inc ? If not, you seem to have the
>same "problem" that I had. The transition from sphere to the difference
>{cylinder/torus} object is not 100% smooth. Is it possible at all with
>pure CSG?
>
>Anyway, I like the objects, they seem to beg for a checkerd plane ;)
No, I did not use macro from /scenes/advanced/cats/coolcat.inc.
It is pure csg, and we can not get 100% smothness with csg like this - we
have at join line continuous surface, continuous normal vector but
discontinuous derivative of normal - so, we receive smooth surface if no
reflection, but unsmooth if there is reflection. I think, with csg we can
not solve this problem.
And if you really like checkered plane, I can post one (even imagine:
Subject: checkered plane. Attached picture - checkered plane ;) It was
joke...
Sincerely Yours, Alex Kluchikov.
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